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Families
Marcus Ottosson edited this page Feb 4, 2015
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Every possible type or category of asset that can be persisted on disk as one or more files.
Table of contents
# input
none
# output
node type(s): [transform, mesh, nurbsSurface, nurbsCurve]
Requirements
- REQ01 MUST NOT have construction history
- REQ02 MUST be in a single top group
- REQ03 MUST NOT have any empty transforms
- REQ04 MUST have a single uv-set
- REQ05 MUST NOT have non-manifold geometry
- REQ06 MUST NOT have lamina faces (faces sharing all edges)
- REQ07 MUST have correct Shape names
- REQ08 MUST NOT have any namespaces
- REQ09 MUST have normal render stats
- REQ10 MUST have the correct mesh/geometry naming pattern applied.
- REQ11 MUST NOT have any intermediate shapes
- REQ12 MAY have non-unique names
- REQ13 MAY contain the exact same geometry twice (?)
- REQ14 MAY contain nodes with default names
# input
model(s)
# output
node type(s): [any]
Requirements
- REQ01 MUST not have joints visible.
- REQ02 MUST have private attributes locked and hidden.
- REQ03 SHOULD contain controls with consistent suffix.
- REQ04 MUST NOT contain animated controls.
- REQ05 MAY contain a Maya characterSet
- REQ06 MUST NOT contain unconnected/unused intermediate shapes
- REQ07 MUST use differing naming pattern for blendShapes/proxy than for normal render geometry.
- REQ08 MUST NOT contain meshes without an object ID.
- REQ09 MUST NOT contain renderable utility-nodes.
- REQ10 MAY contain a limited number of display layers
# input
model(s)
# output
node type(s): [shadingDependNode]
Requirements
- REQ01 MAY use textures from a server resources repository.
- REQ02 MAY use textures from a project resources repository.
MUST have a single uv-set
The default map1
MUST have correct Shape names.
Which is "{meshTransform}Shape".
MUST have normal render stats
The double sided, opposite, reflection, refraction attributes.
MUST have the correct mesh/geometry naming pattern applied.
Eg. _GEO suffix.