Releases: pmndrs/cannon-es-debugger
Releases · pmndrs/cannon-es-debugger
v1.0.0
BREAKING
- The
autoUpdate
behaviour has been removed, you now have to call cannonDebugger.update()
in a requestAnimationFrame loop. #22
- The second argument is now just
world
instead of world.bodies
for compatibility with the original cannon.js #22
🐛 Bugfixes
- Fix z-fighting of plane wireframe 7d8e817
v0.1.4
Switches rendering strategy for Heightfields, improving performance and compatibility. (#13)
Note: this uses Array.flatMap
, which is an ES10 feature.
v0.1.2
- Fix error with three 0.125.x regarding the use of deprecated Geometry internally
v0.1.1
- Support fixed Cylinder with type === Shape.types.CYLINDER
v0.1.0
- Add the
autoUpdate
option
- Expose the
update()
method
v0.0.4
- Update build to output ES modules as well as CJS #3
v0.0.3
- Update
devDependencies
, peerDependencies
, and package.json fields #1
v0.0.2
- Update dependencies, update cannon-es to
cannon-es@0.15.0
v0.0.1
- Bump dependency to
cannon-es@0.11.0