This is a tutorial project I followed that guides you through creating a Roguelike game with C# in order to get comfortable with the language. Since I finished the base tutorial I will be adding more to the game, fleshing it out and working with C#. The tutorial can be found here: https://roguesharp.wordpress.com/
I realize that it is not the best use of my time to learn every language possible, especially since this project is so heavily dependant on RogueSharp. So when I have free time I will be restarting this project from scratch, and deploying it in a more professional way, also allowing me to customize it even more. Also, other projects have become more important recently as this is more of a side thing for fun.
This Project was created using multiple libraries in Visual Studio
- Movement - The player '@' can move around the dungeon and fight Monsters
- Basic Combat - The player and monsters can fight by ramming into each other repeadetly
- Dungeon Generation - Upon each boot up of a new game a random dungeon will be generated with an exit point to home '!'
- Message Board - Displays messages on the page related to ingame events
- Weapons! - The Dagger, Sword, Axe, and Two Handed Sword just got added, but are slightly buggy
- More Monsters!
- An acceptable start screen and home room
- add a shop to the game
- Some hallway generation is whack
- Monsters spawn in starting room sometimes, may or may not change that
- When weapon is generated for a monster it chooses the same weapon for evey other monster