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Rogue.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{52A23B10-ECB7-452E-8F76-3BC32EE73B85}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>Rogue</RootNamespace>
<AssemblyName>Rogue</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\packages\OpenTK.1.1.1589.5942\lib\NET40\OpenTK.dll</HintPath>
</Reference>
<Reference Include="RLNET, Version=1.0.6.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\RLNET.1.0.6\lib\RLNET.dll</HintPath>
</Reference>
<Reference Include="RogueSharp, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\RogueSharp.3.0.0\lib\portable-net40+sl50+win+wpa81+wp80\RogueSharp.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Behaviors\StandardMoveAndAttack.cs" />
<Compile Include="Core\Actor.cs" />
<Compile Include="Core\Colors.cs" />
<Compile Include="Core\Direction.cs" />
<Compile Include="Core\Door.cs" />
<Compile Include="Core\DungeonMap.cs" />
<Compile Include="Core\Equipment.cs" />
<Compile Include="Core\Stairs.cs" />
<Compile Include="Core\Monster.cs" />
<Compile Include="Core\Player.cs" />
<Compile Include="Core\Swatch.cs" />
<Compile Include="Equipment\BodyEquipment.cs" />
<Compile Include="Equipment\FeetEquipment.cs" />
<Compile Include="Equipment\HandEquipment.cs" />
<Compile Include="Equipment\HeadEquipment.cs" />
<Compile Include="Game.cs" />
<Compile Include="Interfaces\IActor.cs" />
<Compile Include="Interfaces\IBehavior.cs" />
<Compile Include="Interfaces\IDrawable.cs" />
<Compile Include="Interfaces\IEquipment.cs" />
<Compile Include="Interfaces\IItem.cs" />
<Compile Include="Interfaces\IScheduleable.cs" />
<Compile Include="Monsters\Goblin.cs" />
<Compile Include="Monsters\Kobold.cs" />
<Compile Include="Monsters\Mimic.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Systems\CommandSystem.cs" />
<Compile Include="Systems\MapGenerator.cs" />
<Compile Include="Systems\MessageLog.cs" />
<Compile Include="Systems\SchedulingSystem.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="terminal8x8.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>