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Releases: lexogrine/hud-manager

5.2.0

22 Jan 17:01
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  • Added "Delete All" button for matches
  • Enhanced stability of LHM Cloud
  • Fixed behaviour of LHM Signals between synchronizations

5.1.4

14 Jan 10:31
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  • Added Tejo to Valorant Integration

5.1.3

09 Jan 15:39
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  • Improved labels on certain inputs
  • Updated translations

5.1.2

02 Jan 14:30
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  • Added support for Chinese (Simplified) alphabet in usernames in Valorant integration
  • Fixed various minor UX issues

5.1.1

20 Dec 10:21
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  • Enabled Test Video Feed for Free Plans
  • Fixed visual issues with dropdown menus
  • Fixed branch dropdowns sometimes being cut visually
  • Fixed dropdowns not loading default values from previous LHM restarts

League of Legends Ultra HUD 1.0.1

  • Fixed an issue where some character didn't have their images displayed.
  • Fixed an issue with gold difference chart being displayed inversed
  • Fixed minor visual details of the top bar

5.1.0

17 Dec 18:42
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  • Updated the whole LHM visual layout
  • Added League of Legends Ultra HUD
  • Added LHM Signals - Integration with Bitfocus Companion
  • Introducing LHM Replays:
    • Two LHMs can be connected as ARG could be done before
    • Added Replay Feed (Beta) - LHM-powered NDI source for Replays
    • Added auto-discovery of LHMs in the local network
  • Improved Scout AI Vision
  • Introducing Scout Action Cinematics for in-game observing
  • Added Camera Delay settings for Lexogrine HUDs in Cameras settings
  • Added Test Camera Feed
  • Added Veto system for Valorant, with additional support in Veto App
  • Added ability to share Valorant OCR data between computers outside of local networks
  • Added displaying armor to Valorant Premium HUD
  • Added support for Valorant GUI in Turkish, Portuguese (Brasil), and Indonesian
  • Added multiple new translations for LHM
  • Added in-app Support Chat
  • Fixed an issue where League of Legends test data would be sent by LHM right after launch of the app
  • Fixed issues with reading particular characters when they're carrying a bomb in Valorant

5.0.9

28 Nov 13:35
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Changelog:

  • Fixed an issue where Valorant and LoL data would disappear for short moment for some hardware and driver configurations.
  • Fixed an issue where Valorant integration would read only two players per team despite 5v5 mode being selected.
  • Changed how Valorant integration reads score, timers, and health; health values should be now more accurate.
  • Updated ultimate costs for Valorant agents.

5.0.8

13 Nov 14:22
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  • Added ability to clear OCR data in Valorant; no longer you need to restart the application when wanting to observe another match.
  • Added ability to hide or select alternative color scheme of Best Of counters in League of Legends Premium HUDs.

5.0.7

08 Nov 15:08
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  • Improved reading of which player holds Spike in Valorant integration
  • Improved reading of the team scores in longer matches in Valorant integration

5.0.6

30 Oct 16:33
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  • Fixed a issue when OCR would use up video memory on some driver/system versions combinations
  • Improved OCR reading of some Valorant weapons, such as Ares and Bucky

Valorant HUDs:

  • Updated Credits sign
  • Added dedicated Scoreboard URL
  • Added Spike Planted Indicator in Matchbar
  • Added Spike Carrier Indicator
  • Fixed HP numbers sometimes showing decimals