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Releases: lexogrine/hud-manager

5.0.5

28 Oct 12:17
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  • Fixed kill event not firing in Counter-Strike addons

5.0.4

25 Oct 10:46
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  • Added support for minimalistic Valorant in-game interface (with the observed player only).
  • Improved reading of some of the weapons in Valorant
  • Improved reading of low HP players, as well as players in 2v2
  • Fixed an issue Client/Server communication resulting in two sets of data being sent to Valorant HUDs
  • Fixed timer reading when it displays values with decimals
  • Improved reading of round history
  • Added an ability to hide observer boxes in Valorant Premium HUD

5.0.3

23 Oct 14:43
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  • Improved Camera system stability

5.0.2

22 Oct 07:19
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  • Added 2v2 support for Valorant
  • Added support for Valorant OCR for other languages than English in-game interface. Currently, we support also Chinese, German, Polish and Russian.
  • Increased reliability of OCR reading player's characters, their ultimate level and their KDA.

5.0.1

18 Oct 16:58
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  • Added an ability for LHM to keep Valorant's Scoreboard opened, configurable in Settings
  • Multiple Valorant OCR improvements

5.0.0

15 Oct 18:59
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  • Valorant is here! LHM now has OCR-based Valorant integration
  • Added customized Camera Delay to HUDs available through Personal, Professional & Enterprise plans

LoL:

  • Improved speed & accuracy of the OCR data
  • Added keybinds for changing observed players in Premium HUD
  • Added Test Data

CS2:

  • Added "Half-time behaviour" - user now can specify automated action that happens after match halftime: "Switch teams" will make team names and logos switch sides, while "Force keep teams' sides" will patch incoming data, so players will keep their left/right orientation (this option )

Addon Updates:

  • Added developer console - any stdout from the addon will be piped to the console in Addon's settings
  • Improved stability of addons, and added notification if it crashes

Performance:

  • Improved startup time
  • Players & Teams edits are now "optimistic", to unblock usage of the rest of the app
  • Players connecting to camera can now disable a cam preview to limit CPU usage

Misc:

  • Unified & fixed button styling
  • Removed GSI token input
  • LHM will now inform user if HLAE is missing, probably due to AV
  • LHM will now inform user if they try to upload source code, instead of compiled HUD

4.14.4

19 Aug 11:46
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  • Issue where HUD Overlay appeared below the game should now happen less frequently
  • "Bring to Top" option was added in tray HUD's icon's context menu to re-validate HUD's priority

4.14.3

01 Aug 11:36
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  • Added Auto Half Time Switch - enabled by default, it should make team names / logos switch automatically & immediately after halfs.

4.14.2

13 Jul 14:28
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  • Added /api/scout endpoint for reading and setting Scout Modules through GET and POST requests

4.14.1

27 Jun 12:12
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  • Added keybinds for toggling Scout AI modules: Alt + K for Vision, Alt + I for Cinematic and Alt + O for Predict
  • Added option to enable Manual Takeover for Vision and Cinematic
    • Manual Takeover in Scout Vision will toggle off Vision completely, until toggled on by user
    • Manual Takeover in Scout Cinematic will toggle off currently running campath, and won't run any more campaths during this round. It will start playing campaths at the beginning of the next round