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[MLMD] Add support for many-to-many <EdgeCanvas> (#44)
* [MLMD] Fix inaccurate edge connections * Remove EdgeCanvas logic coupled to sleep timer and perform measurement of LineageView. * Sort Artifacts so they're laid out in Execution order. * Draw multiple EdgeCanvas elements to connect executions to Artifacts. * Adds <ControlledEdgeCanvas> for control of positioning relative to the card column and starting offset. * Update columnWidth on window resize * Fix LineageActionBar overflow * Respond to review changes * Extract constant for the EdgeLine control point * Remove unnecessary usage of `!important`
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