Made in Oregon by Klint Finley Based on The Black Hack by David Black With inspiration from other games, including Whitehack by Christian Mehrstam, Sharp Swords & Sinister Spells by Diogo Nogueira, and of course the Original 1970s Fantasy Roleplaying Game.
The Green Hack (TGH) is a traditional tabletop roleplaying game, played with paper, pencils and dice. The game's design goal is to be broadly compatible with TSR-editions of the Original Roleplaying game while being as compact, easy to learn, easy to teach, and smooth to play as possible.
The Green Hack replaces the combat system from The Black Hack with one inspired by The White Hack. It's designed for fast and smooth combat while maintaining rough compatibility with old school versions of the original game. To that end, it adds two derived attributes: Melee (MEL) and Ranged Attack (RAN) and uses an Armor Class based system.
Macchiato Monsters also combines elements of The Black Hack and Whitehack. But Macchiato Monsters mostly leaves The Black Hack combat system intact while importing the magic system from Whitehack. The Green Hack is sort of the opposite: it leaves The Black Hack magic system intact while bringing in a combat system similar to that of Whitehack.
- Warrior class is pretty different.
- All classes have a few extra features, particularly as they advance.
- Players don't roll to increase stats as they level up.
- Rules for Opposed Rolls, when player characters are in conflict with each other or with noteworthy non-player characters.
- Rules for fighting swarms of opponents.
- Rules for Backgrounds are "Backported" from The Black Hack version 2.
- "Cure Light Wounds" explicitly heals paralysis.
- Probably other stuff I've forgotten about.