- China Guangzhou TianHe
Starred repositories
A deep dive into Unreal Engine's architecture
An imposter generator for UE4. Based on https://github.com/ictusbrucks/ImpostorBaker. Completely refactored and rewritten in C++ with readjusted materials and a one-click whole level baking pipeline.
Math library using HLSL syntax with multiplatform SIMD support
Roadmap to becoming a game developer in 2022
ShareX is a free and open source program that lets you capture or record any area of your screen and share it with a single press of a key. It also allows uploading images, text or other types of f…
🎬 ScreenToGif allows you to record a selected area of your screen, edit and save it as a gif or video.
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
High-Performance Rendering Framework on Stream Architectures
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
(已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。
[ICLR 2025] From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
zakarumych / rendy
Forked from amethyst/rendyState of the art "build your own engine" kit powered by gfx-hal
Houdini Engine Plugin for Unreal Engine.
vulkan abstraction layer that represent frame as a task graph
ripgrep recursively searches directories for a regex pattern while respecting your gitignore
Physically Based Shading and Deferred Rendering for the Panda3D game engine
Real-time software rasterizer written in C++ with windowing and model loading support.
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.