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Sprint 5 - closed #96
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[SPRINT5] Prepared GameViewActor for GUI interaction
…ht line and to answer if a point is inside a circumference - Added method tests
- Modified CellView to hold it's radius
…ve a reference of parentActor - Now receiving an ADdAttack message makes GameViewActor tell PlayerActor to update distributed state
- Implemented Remove Attack message reception in GameViewActor
- Added some doc and made fields private
- Implemented specific CellWorld distributed state (removing annoying warnings on type erasure)
…tance of actorRef in scope instead of replicator, now corrected
…CellView Stampata nella GUI l'energia ma non è ancora al centro della cella
…ion has been processed the action will be reflected back from PlayerActor when a newWorld notification comes
- Reformatted code and added doc
…s already present before creating another
…BC trait so it can be used in other parts of the project - Added our logging to RoomsLocalDAO and reformatted code
- Reformatted code and added error message in VertxServer
- Replaced Random string generation in RoomsLocalDAO with Utils.randomString method
- Reformatted code, solved warnings
- Moved companion object below class - Started refactoring strings
- Modified FXML method names
- Refactoring RoomFXController
[SPRINT5] First BIG Client refactoring
and better separated loading dialogs creation
…ticationViewActor
…iew actors) - Removed abnormal behaviour of loading dialogs in FXServiceViewActor
… view actor - Renamed a method in FXServiceViewActor
… showing the provided message
- Added type hierarchy to Rooms messages
- Prepared messages to be managed by controller actor to shut down one-time server and exit room online
- Prepared ClientController for next developments
…r on entering a room
[SPRINT5] Client Refactoring Part-2
[SPRINT5] Updated backlog and project version
DavideBorficchia
approved these changes
Jul 30, 2018
eliadp
approved these changes
Jul 30, 2018
iuginP
approved these changes
Jul 30, 2018
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