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docs(readme): bring updates to terrain branch #51

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merged 3 commits into from
Feb 24, 2023
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@iLPdev iLPdev commented Feb 24, 2023

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@iLPdev iLPdev merged commit f372e45 into 35-add-new-terrain-types Feb 24, 2023
iLPdev added a commit that referenced this pull request Feb 27, 2023
* feat(mapper): 💄 add a few missing strural terrain types

Armor Shop, Alchemist, Farming Store, Farmland, Abandoned Mine, Shrine, Grocery Store, Building, Tool Shop, Restaurant, and Clothing Shop

* feat(mapper): 💄 add missing structural terrains

add Books Shop, Leatherworker's Shop, and Weapon Shop. Also, fixes Armor Shop duplicating Wall terrain type ID

* docs(readme): bring updates to terrain branch (#51)

* docs(readme): fix badges

* docs:(readme): restore all-contributors badge

* docs(readme): move Contributors under Contributing heading

* fix(mapper): 🐛 add Book Shop terrain

Add "Book Shop" to complement "Books Shop" terrain on server

* feat(mapper): 💄 add nexus terrains

* fix(mapper): 🐛 color Auction House and Hall of Lessons

* feat(mapper): 💄 add Hidden Grove terrains

* Update Chat and Stats to retain sizing and eliminate startup errors

These changes enable automatic position loading via the relevant APIs for Chat and Stats and also move window initialization until after GMCP data has been received to 1) eliminate some errors polluting the log at startup from the various bars based on GMCP data, and 2) allow for the Chat title to reflect the player name (I found a way to change the title for Stats but not for Chat).

* Changes to Stats enabling load on event

* Moving window open into an event handler

* fix(dependency): update MDK resources to v2.8.1

* Changing Chat load to startup to avoid multiple map loads

Delaying EMCO creation resulted in two map loads, one visible post-login.

* Adding a title set after GMCP data is received

Rather than loading the window when data is available, we change the title after load.

* Do not show the XP gauge if the character is max level

After 100 the percent measurement becomes irrelevant, so we can increase avoid showing the XP bar.

* Updating max level check

I had checked the wrong variable

* feat(mapper): 💄 add Endless Sands terrain types

* Update stat gauge display and updating

Now listening for events to update bars rather than using a timer. Also added left padding to the text.

* feat(mapper): 💄 add Frozen Peaks terrain types

* Fixing a regression in XP bar

Fixing issue where defaults were shown in the XP bar until changes to character xp totals.

* Removing debug prints used to identify the XP bar issue

* feat((mapper)): 💄 add Frozen Peaks terrain types

Bait and Tackle + Riscacles Settlement

* feat(mapper): 💄 add Frozen Peaks terrain types

Temple Entrance, Frozen River, and overworld-wide Temple color to grey

* feat(mapper): 💄 add Clearing terrain type

* fix(mapper): 🐛 correct Foothills color

* feat(mapper): 💄 add Frozen Peak terrain type

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Co-authored-by: eterchun <edward.terchunian@gmail.com>
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