Add validation to sceDisplaySetFramebuf #8743
Merged
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An interesting thing: per my tests, you can't set a new format or stride without latching it first. This might catch some curious scenarios where games change fb formats in a sequence that causes a blink or something.
Hoping this will help #8691. It might've been disabling the display in that way, for example. But I also realized we were max-60-fps'ing the display off/on, which it must've been doing each frame.
This passes the test in hrydgard/pspautotests#189.
-[Unknown]