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Pangya: Rapid seizure-inducing flickering when booting (all backends) #8691
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git.exe bisect bad 9327749 is the first bad commit Allow setting the display off. Final Fantasy Tactics does this to avoid some brief flicker. :040000 040000 3c4f4cfaf52452841f7ce07d57849934915107e9 08859b54f4985fb3f355b3d9f81d2ddd5c1ce524 M Core |
Interesting. Maybe this means it's turning off the display every other frame? I wonder if there's a lag or something... -[Unknown] |
Or we are not respecting the flag when drawing video frames directly, or something.. we've seen cases where we end up with a buffer for every second frame and no buffer for the other.. |
@unknownbrackets, is this something I can help test, since I have the game? Or did you mean a pspautotest needed to be written? |
Well, a log of the I also think It seemed like if the current render target was 8888 you couldn't set a 565 display, or something... maybe only if it's the same pointer. -[Unknown] |
I'll see what I can do when I get some time. :) |
Made some changes based on sceDisplay testing, and reporting shows this game is impacted... maybe fixed? -[Unknown] |
@unknownbrackets, yeah, it's fixed now. Should I bother figuring out which commit did it? |
It might be useful in case any of them cause problems for other games, but I think they're all fairly safe. Gonna mark as closed either way, since it's fixed. Yay. Thanks for testing. -[Unknown] |
Somewhere between 1.1.1 and 1.2, the game started booting with terrible screen flickering while the copyright and "don't remove the Memory Stick" screens display. In-game is fine, no flickering, it's just the booting screens. I'm still bisecting, but it's definitely not a desirable bug to have. I don't know if it's exclusive to Windows either.
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