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33 changes: 33 additions & 0 deletions README.md
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# **Rising Dawns: Adventure**
**Rising Dawns: Adventure is an HTML5 and Javascript based civilization/empire building game. Created for fun, enjoy!**

The game itself was/is created by a small dev team based in the US. Inspiration was taken from CivClicker and Age of Empires originally.

_Please give credit to us specifically when reposting, remaking, or changing any part of this game for your own private purposes, although you don't have to, as all of the Rising Dawns source code is open-source and in the public domain._

## **Thank you for playing!**

---

### **KEEP IN MIND:**
**RDA currently only has one programmer, one musician, one artist, and 2 playtesters at the moment. _Please_ give us time to fix bugs and issues or add features, unless it is extremely urgent.**

---

### **TO-DO / Version Logs**
**View the Dev to-do list in the Archive folder of the game files. You can get to the folder from an imbedded link either in the console window of the main game or from a hyperlink in the save creator. Rising Dawns' version logs can also be found here.**

---

### **Version Suffix Explanations**
**-exp**: An experimental build. Think of it as a more unstable version of a snapshot. Example: **v0.5.92exp**

**-s**: The latest semi-stable update. Usually a hotfix or a sneak peak of future updates. Example: **v0.21.3s**

**-a**: A stable alpha build. Example: **v1.048.43a**

**-b**: A stable beta build. Example: **v0.1.354b**

**-fram**: A framework build, usually just something like a test item or a UI idea that I'm saving for later. Example: **v0.0.428fram**

---
3 changes: 3 additions & 0 deletions _config.yml
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# Site settings
title: "Rising Dawns: Browser Edition"
description: "City-building and Empire-expanding game. Collect resources, train soldiers, build buildings, research, or really, do whatever you want."
70 changes: 70 additions & 0 deletions files/archive/versions.txt
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VERSIONS LISTED HERE MAY NOT BE TESTED OR STABLE,
DOWNLOAD AT OWN RISK. UNSTABLE VERSIONS MAY
CAUSE CRASHES OR UNTRUE/UNRELIABLE ERROR REPORTS.

REPORT ALL BUGS OR REQUESTED FEATURES TO THE DEVELOPERS
(LostSheep Studios) AT A GITHUB ACCOUNT OR EMAIL. BOTH
OPTIONS CAN BE FOUND ON THE SAVE CREATION PAGE.

This file is not licensed for retail or marketing use.

VERSIONS:

0.1.58a:
-Rebalanced special resource aquisition.
-Refreshrate added, for ease of programming.
-Stabilization back-steps.

0.1.54a:
-Bizzare population-update-preventing bug fixed.
-Completely re-skinned the save creator.
-Changed 'civs' to 'regions'.
-Made autosaving only happen when the 'autosave' checkbox
is filled.
-Wallowed in my depression.
-Changed the 'autosave' and the 'achievements' selector to a checkbox.
-Began work on a storm function (currently a very large comment at the end of newDawn.js).
-Started the implementation of 52 achievements.
-Added a dedicated 'achievement' area (temporary position).
-Research tree completed, functionality to come.
-Changed versioning algorithm.
-Added a number labeling algorithm to shorten resource totals, can be applied to anything via
checkAmountTitle(round(Math.floor(VARIABLE))) if you wish for only integer return values or
checkAmountTitle(VARIABLE) if else.

0.1.5:
-Added subsections of the main UI.
-Bug fixes.
-Stabilization Fixes.
-Added achievement framework.
-Added and improved Manual Saving.
-Added Random Civ picking.
-Added console formatting.
-"Small" styling changes.
-Added buildings.
-Added military.*1
-Added Era Up framework.
-Changed hunter gather rate to 0.25 per three second.

*1 Included: All Early Era units.

**V0.1.5 is not available on the RD download site. The browser
publication of Rising Dawns
is updated to the newest version, whatever that may be.**


0.1.0:
-Added base mechanics such as wood, stone, and food.
-Added population count.
-Added workers.
-Added save creation system.*1

*1 Included: Err messages, king/kingdom names, basic javascript
components, and CSS styling.
Note: Saving is not actually supported yet. I've just added it
for preparation and
professionalism.

**V0.1.0 is not available on the RD download site. The browser
publication of Rising Dawns
is updated to the newest version, whatever that may be.**
256 changes: 256 additions & 0 deletions files/archive/versions/0.1.0/stable-release0.1.0.html
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<!DOCTYPE html>
<html lang="en">

<head>
<title>Kings of Old | V0.1.0 SR</title>
<script src='http://code.jquery.com/jquery-1.10.2.min.js'></script>
<script src="https://kit.fontawesome.com/b3dcbaf5bd.js" crossorigin="anonymous"></script>
</head>
<div id="varCollect" style="display: none; position: absolute; left: -100vw;"></div>

</html>
<style>
button {
margin: 10px;
}

#WlabelDiv {
position: absolute;
left: 100px;
top: 18px;
}

#SlabelDiv {
position: absolute;
left: 100px;
top: 62px;
}

#FlabelDiv {
position: absolute;
left: 100px;
top: 108px;
}

.worker-recruit {
position: relative;
top: 68px;
left: 75px;
}

#PlabelDiv {
position: relative;
top: 100px;
margin-left: 10px;
}
#unemployedWrap {
position: absolute;
top: 255px;
margin-left: 10px;
}
#hunterWrap {
position: absolute;
top: 305px;
margin-left: 10px;
}
#minerWrap {
position: absolute;
top: 345px;
margin-left: 10px;
}
#ljWrap {
position: absolute;
top: 385px;
margin-left: 10px;
}
.hadd {
position: relative;
left: 115px;
top: 50px;
}
.hsubtract {
position: relative;
left: 115px;
top: 50px;
}
.madd {
position: relative;
left: 115px;
top: 50px;
}
.msubtract {
position: relative;
left: 115px;
top: 50px;
}
.ladd {
position: relative;
left: 115px;
top: 50px;
}
.lsubtract {
position: relative;
left: 115px;
top: 50px;
}
</style>
<script>
document.getElementById("varCollect").innerHTML = window.location.search;

function getQueryVariable(variable) {
var query = window.location.search.substring(1);
sessionDetails = query.split("&");
for (var i = 0; i < sessionDetails.length; i++) {
var pair = sessionDetails[i].split("=");
if (pair[0] == variable) { return pair[1]; }
}
console.log(sessionDetails);
return (false);
}
getQueryVariable();

$(document).ready(function () {
woodCount = 0;
stoneCount = 0;
foodCount = 0;
population = 0;

woodAdd = 1;
stoneAdd = 1;
foodAdd = 1;

foodIncrement = 0;
woodIncrement = 0;
stoneIncrement = 0;

woodWorkers = 0;
stoneWorkers = 0;
foodWorkers = 0;
unemployed = 0;

$(".wood-gather").click(function () {
woodCount = woodCount + woodAdd;
});
$(".stone-gather").click(function () {
stoneCount = stoneCount + stoneAdd;
});
$(".food-gather").click(function () {
foodCount = foodCount + foodAdd;
});
$(".worker-recruit").click(function () {
if (foodCount >= 10) {
population = population + 1;
unemployed = unemployed + 1;
foodCount = foodCount - 10;
}
});
$(".hadd").click(function() {
if (unemployed >= 1) {
foodWorkers = foodWorkers + 1;
unemployed = unemployed - 1;
}
});
$(".hsubtract").click(function(){
if (foodWorkers >= 1) {
foodWorkers = foodWorkers - 1;
unemployed = unemployed + 1;
}
});
$(".ladd").click(function() {
if (unemployed >= 1) {
woodWorkers = woodWorkers + 1;
unemployed = unemployed - 1;
}
});
$(".lsubtract").click(function(){
if (woodWorkers >= 1) {
woodWorkers = woodWorkers - 1;
unemployed = unemployed + 1;
}
});
$(".madd").click(function() {
if (unemployed >= 1) {
stoneWorkers = stoneWorkers + 1;
unemployed = unemployed - 1;
}
});
$(".msubtract").click(function(){
if (stoneWorkers >= 1) {
stoneWorkers = stoneWorkers - 1;
unemployed = unemployed + 1;
}
});

function CountAppend() {
$("#WCount").remove();
$("#WlabelDiv").append("<label for = 'woodGather' id = 'WCount'>Wood: " + woodCount + "</label>");
$("#SCount").remove();
$("#SlabelDiv").append("<label for = 'stoneGather' id = 'SCount'>Stone: " + stoneCount + "</label>");
$("#FCount").remove();
$("#FlabelDiv").append("<label for = 'foodGather' id = 'FCount'>Food: " + foodCount + "</label>");
$("#UEM").remove();
$("#unemployedWrap").append("<p id = 'UEM'>Unemployed: " + unemployed + "</p>");
$("#HNT").remove();
$("#hunterWrap").append("<p id = 'HNT'>Hunters: " + foodWorkers + "</p>");
$("#LBJ").remove();
$("#ljWrap").append("<p id = 'LBJ'>Lumberjacks: " + woodWorkers + "</p>");
$("#MIN").remove();
$("#minerWrap").append("<p id = 'MIN'>Miners: " + stoneWorkers + "</p>");
}
var interval = self.setInterval(function () { CountAppend() }, 10);

function workerRates() {
foodIncrement = foodWorkers / 2;
stoneIncrement = stoneWorkers / 2;
woodIncrement = woodWorkers;
}
var interval2 = self.setInterval(function(){ workerRates()}, 10);

function resourceAdd() {
foodCount = foodCount + foodIncrement;
stoneCount = stoneCount + stoneIncrement;
woodCount = woodCount + woodIncrement;
}
var interval3 = self.setInterval(function(){ resourceAdd()}, 1000);
});
</script>
<div class="woodWrap">
<div id="woodGatherWrap">
<div id="WlabelDiv"></div>
<button class='wood-gather' value='Wood' name='woodGather'>Gather</button>
</div>
</div>
<div class="stoneWrap">
<div id="stoneGatherWrap">
<div id="SlabelDiv"></div>
<button class="stone-gather" value="Stone" name="stoneGather">Gather</button>
</div>
</div>
<div class="foodWrap">
<div id="foodGatherWrap">
<div id="FlabelDiv"></div>
<button class="food-gather" value="Food" name="foodGather">Gather</button>
</div>
</div>
<div class="workerWrap">
<div id="workerRecruitWrap">
<div id="PlabelDiv"><label for="workerRecruit">Workers:</label></div>
<button class="worker-recruit" value="Workers" name="workerRecruit">Recruit</button>
</div>
<div id="jobWrap">
<div id="unemployedWrap">
</div>
<div id="ljWrap">
<button class = "lsubtract"><i class = "fa-solid fa-angle-left"></i></button>
<button class = "ladd"><i class = "fa-solid fa-angle-right"></i></button>
</div>
<div id="minerWrap">
<button class = "msubtract"><i class = "fa-solid fa-angle-left"></i></button>
<button class = "madd"><i class = "fa-solid fa-angle-right"></i></button>
</div>
<div id="hunterWrap">
<button class = "hsubtract"><i class = "fa-solid fa-angle-left"></i></button>
<button class = "hadd"><i class = "fa-solid fa-angle-right"></i></button>
</div>
</div>
</div>
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