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Fix node duplication in scene sub-inheritance #7979

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merged 1 commit into from
Mar 13, 2017

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RandomShaper
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@RandomShaper RandomShaper commented Mar 8, 2017

This was initially done for 2.1, but I think that master also needs it.

UPDATE: Still happens sometimes. :( Not ready for merging.

UPDATE: This may also fix some issues with properties of inherited nodes (and even connections and groups). Or even broken something there. If have no time to look for the improvements in that regard, so if someone finds this is fixing some issue of that kind, please report them as such.

UPDATE: With the last push most problems are solved. I'll open another issue report for the remaining cases.

@RandomShaper RandomShaper force-pushed the fix-sub-inheritance branch from 5245c6d to b6ed65e Compare March 8, 2017 11:08
return E->key();
}
}
}
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maybe should return -1 at the end of method.

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RandomShaper commented Mar 8, 2017 via email

@RandomShaper RandomShaper force-pushed the fix-sub-inheritance branch from b6ed65e to 7f29bee Compare March 8, 2017 19:08
@RandomShaper RandomShaper force-pushed the fix-sub-inheritance branch from 7f29bee to 383dea5 Compare March 9, 2017 00:19
@akien-mga akien-mga added this to the 3.0 milestone Mar 13, 2017
@akien-mga akien-mga merged commit 0f429f8 into godotengine:master Mar 13, 2017
@RandomShaper RandomShaper deleted the fix-sub-inheritance branch March 13, 2017 10:17
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3 participants