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Fix node duplication in scene sub-inheritance
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RandomShaper committed Mar 9, 2017
1 parent 6163343 commit 383dea5
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Showing 3 changed files with 26 additions and 6 deletions.
5 changes: 5 additions & 0 deletions editor/editor_node.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -925,6 +925,11 @@ void EditorNode::_save_scene(String p_file, int idx) {
return;
}

// force creation of node path cache
// (hacky but needed for the tree to update properly)
Node *dummy_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
memdelete(dummy_scene);

int flg = 0;
if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
flg |= ResourceSaver::FLAG_COMPRESS;
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25 changes: 19 additions & 6 deletions scene/resources/packed_scene.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -995,12 +995,12 @@ int SceneState::find_node_by_path(const NodePath &p_node) const {
if (_get_base_scene_state().is_valid()) {
int idx = _get_base_scene_state()->find_node_by_path(p_node);
if (idx >= 0) {
if (!base_scene_node_remap.has(idx)) {
int ridx = nodes.size() + base_scene_node_remap.size();
base_scene_node_remap[ridx] = idx;
int rkey = _find_base_scene_node_remap_key(idx);
if (rkey == -1) {
rkey = nodes.size() + base_scene_node_remap.size();
base_scene_node_remap[rkey] = idx;
}

return base_scene_node_remap[idx];
return rkey;
}
}
return -1;
Expand All @@ -1013,11 +1013,24 @@ int SceneState::find_node_by_path(const NodePath &p_node) const {
//the node in the instanced scene, as a property may be missing
//from the local one
int idx = _get_base_scene_state()->find_node_by_path(p_node);
base_scene_node_remap[nid] = idx;
if (idx != -1) {
base_scene_node_remap[nid] = idx;
}
}

return nid;
}

int SceneState::_find_base_scene_node_remap_key(int p_idx) const {

for (Map<int, int>::Element *E = base_scene_node_remap.front(); E; E = E->next()) {
if (E->value() == p_idx) {
return E->key();
}
}
return -1;
}

Variant SceneState::get_property_value(int p_node, const StringName &p_property, bool &found) const {

found = false;
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2 changes: 2 additions & 0 deletions scene/resources/packed_scene.h
Original file line number Diff line number Diff line change
Expand Up @@ -100,6 +100,8 @@ class SceneState : public Reference {

PoolVector<String> _get_node_groups(int p_idx) const;

int _find_base_scene_node_remap_key(int p_idx) const;

protected:
static void _bind_methods();

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