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Cherry-picks for the 3.2 branch (future 3.2.2) - 6th batch #38832
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Based on mix rate and expected latency. (cherry picked from commit 245c179)
Each driver used to define the (same) project settings value, but the setting names are not driver specific. Ovverriding is still possible via platform tags. (cherry picked from commit 90c7102)
(cherry picked from commit 75f77f7)
(cherry picked from commit 00457c6)
Fixes godotengine#38778 (cherry picked from commit b048eb0)
See godotengine#38792. (cherry picked from commit 675fea1)
The default `custom.py` can be created at the root of the Godot repository to initialize any SCons build options via file which are specific to user. (cherry picked from commit a712e14)
This tool is originally from mongodb. - Updated CPPSUFFIXES to use scons suffixes - objective-c files will also be loaded into the compilation database where the compiler / tooling is available to compile the files. Known limitations: - This will not work with msvc as your compiler. (cherry picked from commit 5a6f275)
There's a builtin `toolpath` option we can use for that, so no need to hack around a custom `scons_site` path. The script requires SCons 3.1.1 or later, so we enable it conditionally. Follow-up to godotengine#32848. (cherry picked from commit 22c718a)
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I think the C4724 warning is due to these, because Line 255 in 8e91d27
Line 338 in 8e91d27
Line 397 in 8e91d27
Line 460 in 8e91d27
Line 532 in 8e91d27
Line 589 in 8e91d27
An alternative is to use: (i+1) == edges.size() ? 0 : i+1
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@madmiraal But I'm preventing those to run with Note that I only guarded 4 of them as the last 2 are already guarded by the bound of their respective for loops: the loop shouldn't be entered at all if the size is 0. |
- Set options to be the same as travis builds, except use warnings=all instead of warnings=extra. - Fail on warnings as per travis builds. (cherry picked from commit 106221a) Edited to set `werror=no` until we've fixed all warnings.
…MG after exporting. (cherry picked from commit 4bec713)
to allows to mutate the value while iterating over it. (cherry picked from commit 97f9bbc)
…e latest api update (cherry picked from commit 6e2988f)
…characters. (cherry picked from commit cac399a)
(cherry picked from commit 1f0548e)
Any C# file can be loaded as script and at load time we don't yet know if it's actually meant to be used as a script. As such, such an check can result in a lot of false errors. If the file is really meant to be used as a script, an error would be printed later when attempting to instantiate it any way. (cherry picked from commit 38cd215)
(cherry picked from commit d015e4d)
(cherry picked from commit cc473b9)
This closes godotengine#35709. (cherry picked from commit 653334c)
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It's definitely going to take more work. I've managed to extend f390749 to fix all the warnings in Something else has changed to cause these warnings, but I can't work out what it is. The only thing that has changed in |
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