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Can't run scene with .res
or .tres
extension
#35709
Comments
What happens if you replace |
I tried, and it still shows the same issue. The empty project just lets me reset the default scene. As I repeated all steps mentioned above, It still does not change. |
This issue occures when you have level scenes as .res, changing them to .tscn will solve the problem. Most of my assets/instances are saved as .res, they still run properly. |
Why close it? It seems you found a workaround/explanation but the bug is still present, no? |
i thought it was a mistake on my end -.- So do you think it is a bug? |
While On the other hand the engine itself should still be able to run scenes using |
This is likely a regression from #33149. I guess we should allow using |
.res
or .tres
extension
This closes godotengine#35709. (cherry picked from commit 653334c)
This closes godotengine#35709. (cherry picked from commit 653334c)
Godot version:
3.2 ( from 3.1)
OS/device including version:
Windows 10
Issue description:
Play scene - buttons do not work as intended (F5 and F6, and Ctrl+Shift+F5)
Our project runs flawlessly in 3.1. However by clicking any of those, the latest 3.2 will always play the default scene (in the config) .
Removed the path in default scene setting, F6 and Ctrl+Shift+F5 will launch the default Godot project manager (list of launchable projects). F5 will ask for scene.
Changing the default scene with another scene will temporarily fix the issue. But it will repeat again as you want to F6 one another scene.
Steps to reproduce:
I am not sure how to reproduce this. A new project will not show this issue. But our project has already reached a big scale. There must be some conflicts in one of the conflig files. Please help :(
You would reproduce the bug like this : Create 2 scenes, A and B, make A default scene, close A, and F6 with B. if the game runs with A, it is the bug.
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