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Make keyframes easier to select in the animation editor #31081

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Calinou
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@Calinou Calinou commented Aug 4, 2019

Keyframe SVG icons are now 10×10 instead of 8×8 (except for Bezier-related icons). This makes them easier to select since the empty space is part of the clickable area.

Selected keyframes are now also visually larger to make them easier to distinguish from unselected keyframes.

PS: I don't know how well this would work in the Bezier animation editor, which is why I only carried out this change to the "linear" animation editor. Let me know if this should be changed for the Bezier keyframe icons as well 🙂

I kept the original SVGs to be submitted to godot-design if this is merged.

This closes #27276.

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Keyframe SVG icons are now 10×10 instead of 8×8 (except for
Bezier-related icons). This makes them easier to select
since the empty space is part of the clickable area.

Selected keyframes are now also visually larger to make them
easier to distinguish from unselected keyframes.

This closes godotengine#27276.
@akien-mga akien-mga added this to the 3.2 milestone Aug 5, 2019
@akien-mga akien-mga merged commit 4d5534e into godotengine:master Aug 5, 2019
@akien-mga
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Thanks!

Calinou added a commit to Calinou/godot-design that referenced this pull request Aug 7, 2019
@golddotasksquestions
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Thank you!

@Calinou Calinou deleted the animation-editor-larger-keyframes branch January 27, 2020 18:14
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Make selected keyframes more visually distinctive from unselected ones and easier to select.
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