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Make selected keyframes more visually distinctive from unselected ones and easier to select. #27276
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I don't think the editor has any sounds currently. I'd rather keep it silent, unless the rest of the interface was given optional sound cues. I agree with the other two suggestions, though. The Poly Editor has an adjustable point grab radius in the settings. What if keyframes had an adjustable grab radius and visual size in the settings, under Editors\Animation? |
Sound could be entirely optional, and easy to tick on or off globally in the preferences. There has to be some kind of feedback for the user when a operation is unsuccessful, or rather invalid, though. Currently there is none, and not just in the AnimationPlayer. This is an issue throughout the engine. I often do something, it seems to have no effect, but I am not entirely sure, but have to proceide. And I cannot even check in the undo history log, because Godot has no history log to check. (#25919). |
Keyframe SVG icons are now 10×10 instead of 8×8 (except for Bezier-related icons). This makes them easier to select since the empty space is part of the clickable area. Selected keyframes are now also visually larger to make them easier to distinguish from unselected keyframes. This closes godotengine#27276.
Keyframe SVG icons are now 10×10 instead of 8×8 (except for Bezier-related icons). This makes them easier to select since the empty space is part of the clickable area. Selected keyframes are now also visually larger to make them easier to distinguish from unselected keyframes. This closes godotengine#27276.
Keyframe SVG icons are now 10×10 instead of 8×8 (except for Bezier-related icons). This makes them easier to select since the empty space is part of the clickable area. Selected keyframes are now also visually larger to make them easier to distinguish from unselected keyframes. This closes godotengine#27276.
Godot version:
3.1
Keyframes are hard to select because their "hitbox" is tiny and selected keys are visually hard to read and there is no audio feedback.
Proposal:
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