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Godot 4 Beta 1
Windows 11/64, RTX 3070, Vulkan
When emitting, GPUParticles3D spams the console with this:
ERROR: Condition "!multimesh" is true. at: _multimesh_get_motion_vectors_offsets (servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp:1291)
It does seem to work, but the error spam really slows down the engine.
Whether the mesh has a material, or the emitter has a process material or not makes no difference.
No response
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
Godot version
Godot 4 Beta 1
System information
Windows 11/64, RTX 3070, Vulkan
Issue description
When emitting, GPUParticles3D spams the console with this:
It does seem to work, but the error spam really slows down the engine.
Steps to reproduce
Whether the mesh has a material, or the emitter has a process material or not makes no difference.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: