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GPUParticles3D error spam 'ERROR: Condition "!multimesh" is true.' #65888

Closed
Tracked by #61067
TokisanGames opened this issue Sep 16, 2022 · 0 comments · Fixed by #65833
Closed
Tracked by #61067

GPUParticles3D error spam 'ERROR: Condition "!multimesh" is true.' #65888

TokisanGames opened this issue Sep 16, 2022 · 0 comments · Fixed by #65833

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@TokisanGames
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Godot version

Godot 4 Beta 1

System information

Windows 11/64, RTX 3070, Vulkan

Issue description

When emitting, GPUParticles3D spams the console with this:

ERROR: Condition "!multimesh" is true.
   at: _multimesh_get_motion_vectors_offsets (servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp:1291)

It does seem to work, but the error spam really slows down the engine.

Steps to reproduce

  • Add a GPUParticles3D node.
  • Add any mesh into the drawing pass, either a native one or attach an object.
  • System slows down due to error spam.

Whether the mesh has a material, or the emitter has a process material or not makes no difference.

Minimal reproduction project

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