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Windows 10,NVIDIA GeForce GTX 960M,Intel(R) Core(TM) i5-4210H CPU @ 2.90GHz, 2901 Mhz, 2 Core(s), 4 Logical Processor(s)
Issue description
When using a GPUParticle and adding a Mesh to Draw Pass the console starts throwing following Error.
servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp:1291 - Condition "!multimesh" is true.
Steps to reproduce
Created a 3D Scene
Added GPUParticle
Added Process Material in GPUPartcile
Added new Box Mesh to Draw Pass.
Console starts throwing following Error: servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp:1291 - Condition "!multimesh" is true.
Performance gets impacted
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
4.0 Beta
System information
Windows 10,NVIDIA GeForce GTX 960M,Intel(R) Core(TM) i5-4210H CPU @ 2.90GHz, 2901 Mhz, 2 Core(s), 4 Logical Processor(s)
Issue description
When using a GPUParticle and adding a Mesh to Draw Pass the console starts throwing following Error.
servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp:1291 - Condition "!multimesh" is true.
Steps to reproduce
Created a 3D Scene
Added GPUParticle
Added Process Material in GPUPartcile
Added new Box Mesh to Draw Pass.
Console starts throwing following Error: servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp:1291 - Condition "!multimesh" is true.
Performance gets impacted
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: