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[bullet] Basic Features #172
[bullet] Basic Features #172
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Signed-off-by: Tomas Lorente <jtlorente@ekumenlabs.com>
bullet/src/SDFFeatures.cc
Outdated
@@ -60,17 +60,20 @@ Identity SDFFeatures::ConstructSdfLink( | |||
convertVec(ignition::math::eigen3::convert(diagonalMoments)); | |||
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// (TO-DO: do those calculation need to take into account in some way the base model?) |
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Can you remove this comment? I think you addressed this out here
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Fixed in a4c0c69
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LGTM, minor comment
Signed-off-by: Tomas Lorente <jtlorente@ekumenlabs.com>
Merging after approval |
* Fixed gravity, pose, and corrected some auto variables Signed-off-by: Tomas Lorente <jtlorente@ekumenlabs.com>
* Fixed gravity, pose, and corrected some auto variables Signed-off-by: Tomas Lorente <jtlorente@ekumenlabs.com>
* Fixed gravity, pose, and corrected some auto variables Signed-off-by: Tomas Lorente <jtlorente@ekumenlabs.com> Signed-off-by: Jorge Perez <jjperez@ekumenlabs.com>
* Fixed gravity, pose, and corrected some auto variables Signed-off-by: Tomas Lorente <jtlorente@ekumenlabs.com> Signed-off-by: Jorge Perez <jjperez@ekumenlabs.com>
* Fixed gravity, pose, and corrected some auto variables Signed-off-by: Tomas Lorente <jtlorente@ekumenlabs.com> Signed-off-by: Jorge Perez <jjperez@ekumenlabs.com> Signed-off-by: Tomas Lorente <jtlorente@ekumenlabs.com>
* base and entity features * Add base Cmake and plugin dummy feature * Replace dummy features with base ones * Added Simulation Features (#168) * added features * [Bullet] Bullet classic, Add sdf entities (#167) * Add SDF features to build models * Fix class inheritance problem * Comment unused variables in this commit * Add vector with ids of links added in a model * Kinematics features (#169) * Kinematic Features * Free Group Features (#171) * [bullet] Basic Features (#172) * Fixed gravity, pose, and corrected some auto variables * [Bullet] Collision Features (#173) * Collision working * [bullet] Add find or construct link (#175) * Add Find or Construct Link function * Change function to return entity instead of identity * Remove loop creating links inside model * [Bullet] Mesh features (#178) * Collision working * [bullet] Joints implementation (#190) * Add placeholders joint features * Iteration to add joints after links * sdfConstructJoint math fixed * added missing dummys * added constraint to the world * Change dummy functions print to debug * fixed position * friction * fixed sdfLinkSearch * Joint velocity command * working version tunnels * added joint position methods * Add basic tests * Add missing override keyword * Updated CMake and replaced using with structs for feature lists * Save base when adding a mesh * deleted worlds Signed-off-by: Jorge Perez <jjperez@ekumenlabs.com> Signed-off-by: Tomas Lorente <jtlorente@ekumenlabs.com>
Signed-off-by: Tomas Lorente jtlorente@ekumenlabs.com
-Fixed position by adding the base model position into the equiation.
-Fixed gravity by adding an empty collisionshape into the bodies.
-Added a motion state to get the position out of bullet.
-Changed some autos into their proper variable.