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…station#3846) * simians are subtypes of monkey * Update humans.dm * Create screenshot_humanoids__datum_species_monkey_simian.png * Update high_five.dm * Revert "Update high_five.dm" This reverts commit 3585b0a. * Fixes simian eyes & pref page image * monkey tail pref icon * Update head.dm * screenshot tests * Update simian.dm * Update simian.dm * Update screenshot_humanoids__datum_species_monkey_simian.png * now advancedtoolusers * ports how TG handles applying height filters This makes it not work in pref menu properly but should hopefully cut down on the amount of times it gets called. * takes the lazy way out to fix hats * all hail the one line fixes * Fixes butchering monkeys/simians * Simian gags is kil * teratomas cant use monkey parts anymore * Adds comments for non modular changes * Fixes belts looking off * Update simian.dm * Monkeys now have fur and eyes * Update monkestation/code/game/objects/items/translation_hat.dm Co-authored-by: wraith-54321 <69217972+wraith-54321@users.noreply.github.com> * updated screenshot tests * cuts down on unnecessary things * Update _species.dm * Less unnecessary calls for updating bodies Monkestation seems to have a lot of unnecessary calls to update body, this cuts down on a few of them. TG's species-nuking PRs might be good to help against this. * one less call to update body parts * Hopefully cuts down more on needless calls By fully reverting a PR (Monkestation#363) that became non functional after a few big port PRs overwrote the stuff it did, creating a mess. * Update body.dm * removes double regenerate icons call * no need to update body parts every time we change prefs --------- Co-authored-by: wraith-54321 <69217972+wraith-54321@users.noreply.github.com>
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