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Fixes dwarfs and giants for real this time #363

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merged 6 commits into from
Oct 9, 2023

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KoboldCommando
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@KoboldCommando KoboldCommando commented Sep 17, 2023

About The Pull Request

Once again!

This fixes the messed up dwarf eyes and beards so they line up properly.
It also makes giants use the new height system.
There's also a fix so giants and dwarfs should have their icons update in character customization.

image

Why It's Good For The Game

Visuals and consistency

Changelog

🆑 KoboldCommando
fix: dwarf beards and eyes should work properly now
fix: giants use the new height system and look a bit less distorted
/:cl:

@Glyphee
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Glyphee commented Sep 19, 2023

does it work with hat stacks too?

@Glyphee
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Glyphee commented Sep 19, 2023

it dont :C

@KoboldCommando
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does it work with hat stacks too?

Good catch! It works with the next commit

@KoboldCommando
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Damage and Wound overlays fixed.

image

@KoboldCommando
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After receiving information about additional issues the gigantism visuals are causing, I'm going back to the old resize = 1.25 method. It's jank, but at least it works.

As a side effect since they're using two different methods now I removed the exclusivity, so if people REALLY want, they can be fucked up giant dwarves!
image

@KoboldCommando
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KoboldCommando commented Sep 27, 2023

Nevermind. The traits are made exclusive again, and should be permanent once acquired which I didn't realize was desired.

I'm just so tired.

@dwasint dwasint merged commit 8d21f40 into Monkestation:master Oct 9, 2023
github-actions bot added a commit that referenced this pull request Oct 9, 2023
JohnFulpWillard added a commit to JohnFulpWillard/Monkestation2.0 that referenced this pull request Oct 21, 2024
By fully reverting a PR (Monkestation#363) that became non functional after a few big port PRs overwrote the stuff it did, creating a mess.
ThePooba pushed a commit that referenced this pull request Oct 31, 2024
* simians are subtypes of monkey

* Update humans.dm

* Create screenshot_humanoids__datum_species_monkey_simian.png

* Update high_five.dm

* Revert "Update high_five.dm"

This reverts commit 3585b0a.

* Fixes simian eyes & pref page image

* monkey tail pref icon

* Update head.dm

* screenshot tests

* Update simian.dm

* Update simian.dm

* Update screenshot_humanoids__datum_species_monkey_simian.png

* now advancedtoolusers

* ports how TG handles applying height filters

This makes it not work in pref menu properly but should hopefully cut down on the amount of times it gets called.

* takes the lazy way out to fix hats

* all hail the one line fixes

* Fixes butchering monkeys/simians

* Simian gags is kil

* teratomas cant use monkey parts anymore

* Adds comments for non modular changes

* Fixes belts looking off

* Update simian.dm

* Monkeys now have fur and eyes

* Update monkestation/code/game/objects/items/translation_hat.dm

Co-authored-by: wraith-54321 <69217972+wraith-54321@users.noreply.github.com>

* updated screenshot tests

* cuts down on unnecessary things

* Update _species.dm

* Less unnecessary calls for updating bodies

Monkestation seems to have a lot of unnecessary calls to update body, this cuts down on a few of them. TG's species-nuking PRs might be good to help against this.

* one less call to update body parts

* Hopefully cuts down more on needless calls

By fully reverting a PR (#363) that became non functional after a few big port PRs overwrote the stuff it did, creating a mess.

* Update body.dm

* removes double regenerate icons call

* no need to update body parts every time we change prefs

---------

Co-authored-by: wraith-54321 <69217972+wraith-54321@users.noreply.github.com>
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3 participants