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Cmd_ServerMessage
GigaToni edited this page Jul 14, 2017
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4 revisions
This packet gets sent whenever you leave the character selection and go back to the "server select screen".
In response to this packet, the server sents out packet Cmd_ServerList (23) and then Cmd_ServerMessageAck (25)
Since NeoCity only every has one server available, is this packet to be ignored.
Answer Packet: Cmd_ServerMessageAck (25)
000000: 00 00 00 00 · · · ·
/* 2510 */
struct __cppobj __unaligned __declspec(align(2)) BS_PktServerMessage : BS_PktBody
{
unsigned int m_ServerId;
};
if ( *(_DWORD *)(lpBuffer + 2) )
typedef struct
{
int serverId;
};
public class ServerMessagePacket
{
int ServerId;
}
DCNC Copyright ©️ 2017 GigaToni
- Home
- Cmd_UserAuth (20)
- Cmd_ServerList (23)
- Cmd_UserAuthAck (22)
- Cmd_ServerMessage (24)
- Cmd_ServerMessageAck (25)
- Home
- Cmd_AreaChat (571)
- Cmd_AreaChatAck (572)
- Cmd_AreaStatus (682)
- Cmd_AreaStatusAck (683)
- Cmd_EnterArea (562)
- Cmd_EnterAreaAck (563)
- Cmd_UdpTimeSync (540)
- Cmd_UdpTimeSyncAck (540)