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Releases: divVerent/aaaaxy

Release v1.2.399

05 Dec 14:25
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Changes since v1.2.377:

  • Engine: demos are now using a new format (smaller files). Old format remains readable.
  • Engine: update Ebitengine to 2.4.13.

Release v1.2.377

15 Nov 02:07
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Changes since v1.2.372:

  • Engine: update Ebitengine to v2.4.12. Fixes some crashes.
  • Level: Nine Boxes In Sight: fix something that looked like a render bug but was just weird mapping :)
  • Makefile: rename environment variables to non-deprecated ones.

Release v1.2.372

31 Oct 22:52
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Changes since v1.2.367:

  • Engine: update Ebitengine to 2.4.9.
  • Mobile: make the action jump touch button larger, and the jump touch button
    smaller.

Release v1.2.367

17 Oct 15:54
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Changes since v1.2.356:

  • Engine: update Ebitengine to v2.4.7.
  • Engine: fix demo playback when savegames are switched during demo.
  • Level: fix hint exitbuttons that should only show up when abilities are actually missing.

Release v1.2.356

01 Oct 19:30
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Changes since v1.2.342:

  • Android: require min 8.1, as sufficient performance got confirmed.
  • Engine: massive refactor to simplify property parsing.
  • Menu: do not rotozoom the player out before the credits.

Release v1.2.342

27 Sep 01:23
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Changes since v1.2.336:

  • Engine: update Ebitengine to v2.4.5. Fixes some crashes.
  • Game: taking Out The Trash: prevent messup when player holds push while entering.

Release v1.2.336

19 Sep 18:41
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Changes since v1.2.331:

  • Engine: fix handling of gamepads that represent a D-pad as two axes.
  • Engine: update Ebitengine to v2.4.3. Fixes headset plugging issues on Windows.

Release v1.2.331

12 Sep 16:05
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Changes since v1.2.321:

  • Disable the gamepad feature from the Android manifest due to missing standard layout support.
  • Engine: ignore EPERM when opening gamepads.
  • Engine: log the gamepad SDLID so mappings are easier to update.
  • Engine: on Android, ignore AXIS_RX, AXIS_RY, AXIS_Z, AXIS_RZ.
  • Engine: update modules.
  • Game: update the blur image of the world while fading to the menu and rotozooming the player.
  • Snap: fix running with AMD GPUs.

Release v1.2.321

05 Sep 11:39
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Changes since v1.2.300:

  • Engine: fix rounding of mouse or touch coordinates.
  • Engine: update to Ebitengine v2.4.1.
  • Engine: use DirectX by default on Windows now.
  • Game: don't call them "platforms" before one can stand on them; also make them look different.
  • Menu: add an animation for indicating the direction of a missing path.
  • Menu: more friendly checkpoint menu: allow touching the map name to enter a CP too.
  • Menu: rotozoom the player when entering the menu; brings across the message that entering the menu is "destructive".
  • Mobile: require Android 10 now, no longer Android 11.

Release v1.2.300

29 Aug 14:15
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Changes since v1.2.280:

  • Engine: at lowest quality settings, cause less artifacts.
  • Engine: fix exit code for regression test demos.
  • Engine: new palettes: VGA and EGA greyscale palettes.
  • Level: make the A New Beginning checkpoint smaller to fix a missing path.
  • Menu: setting to auto quality also restores all graphics settings.