Releases: divVerent/aaaaxy
Releases · divVerent/aaaaxy
Release v1.2.399
Changes since v1.2.377:
- Engine: demos are now using a new format (smaller files). Old format remains readable.
- Engine: update Ebitengine to 2.4.13.
Release v1.2.377
Changes since v1.2.372:
- Engine: update Ebitengine to v2.4.12. Fixes some crashes.
- Level: Nine Boxes In Sight: fix something that looked like a render bug but was just weird mapping :)
- Makefile: rename environment variables to non-deprecated ones.
Release v1.2.372
Changes since v1.2.367:
- Engine: update Ebitengine to 2.4.9.
- Mobile: make the action jump touch button larger, and the jump touch button
smaller.
Release v1.2.367
Changes since v1.2.356:
- Engine: update Ebitengine to v2.4.7.
- Engine: fix demo playback when savegames are switched during demo.
- Level: fix hint exitbuttons that should only show up when abilities are actually missing.
Release v1.2.356
Changes since v1.2.342:
- Android: require min 8.1, as sufficient performance got confirmed.
- Engine: massive refactor to simplify property parsing.
- Menu: do not rotozoom the player out before the credits.
Release v1.2.342
Changes since v1.2.336:
- Engine: update Ebitengine to v2.4.5. Fixes some crashes.
- Game: taking Out The Trash: prevent messup when player holds push while entering.
Release v1.2.336
Changes since v1.2.331:
- Engine: fix handling of gamepads that represent a D-pad as two axes.
- Engine: update Ebitengine to v2.4.3. Fixes headset plugging issues on Windows.
Release v1.2.331
Changes since v1.2.321:
- Disable the gamepad feature from the Android manifest due to missing standard layout support.
- Engine: ignore EPERM when opening gamepads.
- Engine: log the gamepad SDLID so mappings are easier to update.
- Engine: on Android, ignore AXIS_RX, AXIS_RY, AXIS_Z, AXIS_RZ.
- Engine: update modules.
- Game: update the blur image of the world while fading to the menu and rotozooming the player.
- Snap: fix running with AMD GPUs.
Release v1.2.321
Changes since v1.2.300:
- Engine: fix rounding of mouse or touch coordinates.
- Engine: update to Ebitengine v2.4.1.
- Engine: use DirectX by default on Windows now.
- Game: don't call them "platforms" before one can stand on them; also make them look different.
- Menu: add an animation for indicating the direction of a missing path.
- Menu: more friendly checkpoint menu: allow touching the map name to enter a CP too.
- Menu: rotozoom the player when entering the menu; brings across the message that entering the menu is "destructive".
- Mobile: require Android 10 now, no longer Android 11.
Release v1.2.300
Changes since v1.2.280:
- Engine: at lowest quality settings, cause less artifacts.
- Engine: fix exit code for regression test demos.
- Engine: new palettes: VGA and EGA greyscale palettes.
- Level: make the A New Beginning checkpoint smaller to fix a missing path.
- Menu: setting to auto quality also restores all graphics settings.