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Releases: divVerent/aaaaxy

Release v1.3.524

08 May 15:40
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Changes since v1.3.511:

  • Engine: instead of --touch_force or the touch timer, detect use of touch
    controls by last inputs.
  • Level: fixed a bunch of text/image overlaps.
  • Mobile: fix one frame of input latency.
  • Web: remove the Quit button.

Release v1.3.511

01 May 13:58
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Changes since v1.3.469:

  • Engine: draw the touch controls BELOW the centerprints.
  • Engine: faster loading.
  • Engine: show the ActionButton on touch only if one has an ability for it.
  • Engine: update to Ebitengine 2.5.3, and fix deprecated stuff.
  • Level: add two missing ExitButton text notes and a missing ExitButton.
  • Menu: show the map with anti aliasing.
  • Mobile: support for split APKs.

Release v1.3.469

24 Apr 13:04
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Changes since v1.3.457:

  • Engine: experimental new flag: -pin_assets_to_ram to maybe speedup loading on mobile.
  • Level: minor "confusion fix".
  • Menu: draw the map bigger to play nicer on touchscreens.

Release v1.3.457

17 Apr 12:50
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Changes since v1.3.436:

  • Engine: aggressively optimize tile iteration, and reduce the loaded tiles window. More fps on CPU-bound devices.
  • iOS: separate save and config file location. Previous data is imported.
  • Level: fix wrong shepard tone pitches.

Release v1.3.436

10 Apr 17:42
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Changes since v1.3.421:

  • Engine: almost twice as fast loading.

Release v1.3.421

03 Apr 12:20
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Changes since v1.3.393:

  • Engine: speed up font loading by about 20%, and add loading screen info.
  • Level: also add an EscapeButton pic to Hello World.
  • Menu: when quality was adjusted, save settings instantly.

Release v1.3.393

28 Mar 22:54
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Changes since v1.3.372:

  • Engine: bump android target SDK version to 33.
  • Engine: update to Ebitengine v2.5.0.
  • Level: make the trash chute have small font.

Release v1.3.372

13 Mar 17:14
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Changes since v1.3.367:

  • Engine: oops. Flip debug gamepad logging back to false.
  • Engine: update Ebitengine to v2.5.0-alpha.14, improving gamepad detection on Android.

Release v1.3.367

06 Mar 19:49
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Changes since v1.3.359:

  • Engine: add more complete Linux gamepad support.
  • Engine: minor module update.

Release v1.3.359

27 Feb 16:03
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Changes since v1.3.343:

  • Engine: build the Win32 builds with SSE2. All non-EOL Windows versions require SSE2 too, and this speeds up the game a lot.
  • Engine: enable pinning for all platforms again (performs better for Chinese).
  • Engine: log the font pinning coverage.
  • Engine: new flag: -debug_loading_cpuprofile.