Releases: divVerent/aaaaxy
Releases · divVerent/aaaaxy
Release v1.3.524
Changes since v1.3.511:
- Engine: instead of --touch_force or the touch timer, detect use of touch
controls by last inputs. - Level: fixed a bunch of text/image overlaps.
- Mobile: fix one frame of input latency.
- Web: remove the Quit button.
Release v1.3.511
Changes since v1.3.469:
- Engine: draw the touch controls BELOW the centerprints.
- Engine: faster loading.
- Engine: show the ActionButton on touch only if one has an ability for it.
- Engine: update to Ebitengine 2.5.3, and fix deprecated stuff.
- Level: add two missing ExitButton text notes and a missing ExitButton.
- Menu: show the map with anti aliasing.
- Mobile: support for split APKs.
Release v1.3.469
Changes since v1.3.457:
- Engine: experimental new flag: -pin_assets_to_ram to maybe speedup loading on mobile.
- Level: minor "confusion fix".
- Menu: draw the map bigger to play nicer on touchscreens.
Release v1.3.457
Changes since v1.3.436:
- Engine: aggressively optimize tile iteration, and reduce the loaded tiles window. More fps on CPU-bound devices.
- iOS: separate save and config file location. Previous data is imported.
- Level: fix wrong shepard tone pitches.
Release v1.3.436
Changes since v1.3.421:
- Engine: almost twice as fast loading.
Release v1.3.421
Changes since v1.3.393:
- Engine: speed up font loading by about 20%, and add loading screen info.
- Level: also add an EscapeButton pic to Hello World.
- Menu: when quality was adjusted, save settings instantly.
Release v1.3.393
Changes since v1.3.372:
- Engine: bump android target SDK version to 33.
- Engine: update to Ebitengine v2.5.0.
- Level: make the trash chute have small font.
Release v1.3.372
Changes since v1.3.367:
- Engine: oops. Flip debug gamepad logging back to false.
- Engine: update Ebitengine to v2.5.0-alpha.14, improving gamepad detection on Android.
Release v1.3.367
Changes since v1.3.359:
- Engine: add more complete Linux gamepad support.
- Engine: minor module update.
Release v1.3.359
Changes since v1.3.343:
- Engine: build the Win32 builds with SSE2. All non-EOL Windows versions require SSE2 too, and this speeds up the game a lot.
- Engine: enable pinning for all platforms again (performs better for Chinese).
- Engine: log the font pinning coverage.
- Engine: new flag: -debug_loading_cpuprofile.