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Cerys

You discover Cerys, a moon of Fulgora whose ruins lie frozen under a thick layer of dry ice. As you touch down, methane ice crystals scatter into the vacuum. Asteroids wander overhead, along with a gentle solar wind under Fulgora’s magnetic influence.

Many frozen structures lie embedded in the surface. Though made of new materials, they bear the hallmarks of the Fulgorans. As you explore, it becomes apparent that without lightning, they turned to another source of power.



Features

  • Brand new gameplay:
    • Uncover ancient wrecks from multiple layers of ice and repair them by various methods.
    • Defrost your factory with a new mechanic, different to Aquilo.
    • The play area of the moon is finite. Terrain curves as you approach the moon's edge and the day-night boundary travels across the surface.
    • Solve the workings of plutonium and unlock devastating weaponry.
  • Traditional mining is combined with a new scrap recycling chain based on nuclear components.
  • It is said that due to the solar wind, cargo pods cannot drop resources onto Cerys without researching a specific technology. Construction bots are excepted.
  • Designed for maximum compatibility with zero changes to the vanilla items, recipes or features.
  • On first playthrough, Cerys is equal parts puzzle game and Space Age planet.

Reviews

  • "one of the best mods ever made. every recipe has a purpose. does not waste your time." — notnotmelon
  • “This is a GREAT mod” — MelodicBreadfruit938
  • "Extremely impressed at how several space age systems work together" — PlzPuddingPlz


Notes

  • Cerys is more difficult than most vanilla planets. (For a trickier version still, install Hardcore Cerys.)
  • Dynamic lighting on Cerys can be disabled in the settings if you find it distracting.
  • If you would like to visit Cerys without being trapped, use the QoL mod Planet Hopper.
  • This mod originally contained a revamp of GotLag’s Flare Stack. We later assisted snouz to port the original mod to 2.0. As a result, with Cerys installed, the flare stack technology is moved to the Cerys tech tree.

Localization

  • English, Chinese, French, Ukrainian, Korean, Russian, Japanese.
    • To help translate more languages, submit a pull request on Github (after playing the game to get context.) Please note that some locale lines are stored in the PlanetsLib Github.

Credits

  • Gameplay, code and design: thesixthroc.
    • I enjoy talking to players, please find me in Discord.
  • Art and creative collaboration: Tserup.
  • Special thanks:
    • snouz for contributing graphical polish.
    • Quezler and notnotmelon for a few code fixes.
    • NekoBaron, rjdunlap, xbarsigma, Preceti, notnotmelon, LunarNex, Ellthan, Tetlanesh, Sapheroni, Volodath and others for playtests, feedback and discussion.

Discord