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Use one image inside of Emacs buffer as a canvas #9
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But I don't know what to do with this knowledge. Because using this technique in our game will require a lot of rewriting. :( |
Also we need to check how smooth the animation will be with this technique. |
What's wrong with sprites approach? Why this one is better? I'm Regards, |
I understand your confusion. Let me explain everything once I'm home. :)
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We've already discussed this with @Minoru in the chat. A little bit later I'll put the notes of that conversation here. |
In our current approach we insert |
But I'm not going to implement this in the 5th Tsoding. Such thing has to be properly planned. On the 5th Tsoding I'll focus on #32 |
All the source code that I used in the video above I've put to the one-image-canvas branch. Fill free to play with it if you want. :) |
Since we know this technique is possible I close the issue. |
Checked this stuff on Windows 8.1, Emacs 24.5. Works good too and consumes even less CPU than on my Ubuntu (25% vs 30%) |
We need to investigate if it's possible to do so
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