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Introduce one canvas technique #41
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I don't know... The last Tsoding has shown that it looks pretty well even with the cell sprite technique. Maybe we don't even need this. |
We don't need that in this game |
Meta feature #41 requires lots of changes that are pretty risky. We gonna develop it in a separate branch. All the subtasks related to #41 should be merged to this branch. Once the implementation is ready and has sufficent performance, we gonna merge this branch to the master. This makes it easier to decline everything related to the one canvas technique if something goes wrong.
After finishing this feature, the game should not change visually. The only difference is gonna be that the game field is a single image. The game mechanic should remain tiled. After that we will be able to compare the performance of the tiled and single image rendering approaches. Once the performance of the single image rendering is sufficiently optimized we gonna start implementing #185. That's basically the plan. |
This feature requires lots of changes that are pretty risky. We gonna develop it in a separate branch. All the subtasks related to this task should be merged to the branch. Once the implementation is ready and has sufficent performance, we gonna merge the feature branch to the master. This makes it easier to decline everything related to the one canvas technique if something goes wrong. |
Introduce one canvas technique discovered in #9
In the future I'll split this issue into the set of smaller ones.
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