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v3.9.4 #126
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…me template control flows.
- Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined)
Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](socketio/socket.io-parser@4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com>
…o-parser-4.2.3 Bump socket.io-parser from 4.2.2 to 4.2.3
- Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined)
- Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined)
Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](socketio/socket.io-parser@4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com>
- Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined)
New/ticket security enhancements
…ing user-entered text. Resolves #204.
Added a component that allows inline rendering of links while preserv…
sei-jbooz
approved these changes
Jun 14, 2023
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LGTM 👍
sei-bstein
added a commit
that referenced
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Jun 14, 2023
* Convert usages of bypassSecurityTrustHtml to sanitize and reworked some template control flows. * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Bump socket.io-parser from 4.2.2 to 4.2.3 Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](socketio/socket.io-parser@4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add eslint, configure rules, and fix critical issues. * Allow root-relative imports in gameboard-ui * Add custom input component to allow for custom components with ngmodel * Update angular to 15.2.5 * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Bump socket.io-parser from 4.2.2 to 4.2.3 Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](socketio/socket.io-parser@4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add eslint, configure rules, and fix critical issues. * Allow root-relative imports in gameboard-ui * Add custom input component to allow for custom components with ngmodel * Update angular to 15.2.5 * Client-side defense for illegal file uploads * Improved error handling for illegal mime types. Support area formatting updates. * Allow escaped html to render in support tickets. * Added a component that allows inline rendering of links while preserving user-entered text. Resolves #204. --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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See the companion pull request in the Gameboard project for the changelog.