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Adding flesh raptors to mainline #2184
Adding flesh raptors to mainline #2184
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I always thought Flesh raptors from DDA are cool Co-Authored-By: I-am-Erk <45136638+I-am-Erk@users.noreply.github.com>
}, | ||
{ | ||
"type": "monstergroup", | ||
"name": "GROUP_ZOMBIE_UPGRADE", |
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Why are those groups "redefined" like this? It should probably be added to the original group. Same for the rest, below.
Great idea, just needs the tweaks Coolthulhu asked for and it should be fine to merge. As is, defining the same monster groups twice in the same file in mainline won't work like it does with a mod |
Should be good to go now. |
Tested them and found a bunch of issues:
I don't think they are ready for BN in current state. |
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C++, it needs some fixes to 3D monsters. |
I always thought Flesh raptors from DDA are cool so I added them to BN.
Co-Authored-By: I-am-Erk 45136638+I-am-Erk@users.noreply.github.com
Summary CONTENT "Added Flesh raptors from DDA to mainline BN
Purpose of change
As I said ive loved the flesh raptors in DDA and since we were able to port this fix #1865 I figured it would be nice to have a monster in game that uses this.
Describe the solution
Just moved the files over from my mod and fixed up the spell shapes.
Describe alternatives you've considered
Leaving it in my mod
Testing
Tested in a new game with new mods, spawned some fleshy boys in they work!
Additional context
N/a