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Update to latest bgfx #3285
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Update to latest bgfx #3285
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… only in renderer_d3d11.cpp.
from uint8_t to allow for maximum 32 streams
…ior SRVs to handle cases where SRV format cannot be directly deduced from texture format. This happens when using D3D11's typeless texture formats, which can be introduced into a BGFX app using overrideInternal.
update repos
# Conflicts: # src/renderer_d3d11.cpp
Update bgfx
Upgrade bgfx
…derer. This reflects the fact that, if the first line of a shader is already a #version declaration, we never want to write lines above that regardless of what version is declared.
init swapchain for metal when window changed
bx_check->bx_assert
Updatebgfx leak layout
…elayoutleak2 # Conflicts: # src/bgfx_p.h
Shaderdxbcuint32
Respect BGFX_RESET_FLIP_AFTER_RENDER during Init
Add bgfx config setting to wait for render to complete during flip
Updated3d12
…re-array-update Fixed D3D12 texture array update problem
…eJune22 # Conflicts: # src/renderer_d3d12.cpp
Update june22
fix attribTypeIsFloat
Update062222
Merge from main fork
…epremul # Conflicts: # include/bgfx/defines.h
Update with premultiplied backbuffer flag
fix conflict
Update msaagles
Update 100622
Merge latest from upstream
Fix Apple build on old versions of Xcode
Sorry, misclicked 🤦♂️ |
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Specifically to bring in the fix in this PR.