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Update to latest bgfx #3285

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wants to merge 86 commits into from
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Update to latest bgfx #3285

wants to merge 86 commits into from

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bghgary
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@bghgary bghgary commented May 3, 2024

Specifically to bring in the fix in this PR.

syntheticmagus and others added 30 commits June 10, 2019 10:55
from uint8_t to allow for maximum 32 streams
…ior SRVs to handle cases where SRV format cannot be directly deduced from texture format. This happens when using D3D11's typeless texture formats, which can be introduced into a BGFX app using overrideInternal.
…derer. This reflects the fact that, if the first line of a shader is already a #version declaration, we never want to write lines above that regardless of what version is declared.
init swapchain for metal when window changed
Respect BGFX_RESET_FLIP_AFTER_RENDER during Init
Add bgfx config setting to wait for render to complete during flip
CedricGuillemetMS and others added 27 commits December 2, 2021 09:47
…re-array-update

Fixed D3D12 texture array update problem
…eJune22

# Conflicts:
#	src/renderer_d3d12.cpp
…epremul

# Conflicts:
#	include/bgfx/defines.h
Update with premultiplied backbuffer flag
@bghgary bghgary requested a review from bkaradzic as a code owner May 3, 2024 00:25
@bghgary bghgary closed this May 3, 2024
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bghgary commented May 3, 2024

Sorry, misclicked 🤦‍♂️

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9 participants