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feat(inline-debug): add visual runtime debug node
beehave-ci #325: Pull request #384 opened by adadgio
March 17, 2025 21:00 Action required adadgio:inline-debug-node
March 17, 2025 21:00 Action required
Upgrade to Godot 4.4 (#381)
beehave-ci #324: Commit d1cbc46 pushed by bitbrain
March 9, 2025 11:30 1m 18s godot-4.x
March 9, 2025 11:30 1m 18s
Upgrade to Godot 4.4
beehave-ci #323: Pull request #381 opened by bitbrain
March 9, 2025 11:28 1m 26s godot-4.4
March 9, 2025 11:28 1m 26s
Cooldown should save running_child so that its non-ActionLeaf childre…
beehave-ci #322: Pull request #376 synchronize by tangx246
March 1, 2025 19:43 Action required tangx246:godot-4.x
March 1, 2025 19:43 Action required
Upgrade to gdUnit 4.5.0 (#379)
beehave-ci #321: Commit 326412e pushed by bitbrain
March 1, 2025 12:42 1m 13s godot-4.x
March 1, 2025 12:42 1m 13s
Upgrade to gdUnit 4.5.0
beehave-ci #320: Pull request #379 opened by bitbrain
March 1, 2025 12:40 1m 20s update-gdunit
March 1, 2025 12:40 1m 20s
Protect against missing return values on tick (#378)
beehave-ci #319: Commit 320f6d2 pushed by bitbrain
March 1, 2025 12:35 1m 20s godot-4.x
March 1, 2025 12:35 1m 20s
Cooldown should save running_child so that its non-ActionLeaf childre…
beehave-ci #317: Pull request #376 synchronize by bitbrain
March 1, 2025 07:52 Action required tangx246:godot-4.x
March 1, 2025 07:52 Action required
Cooldown should save running_child so that its non-ActionLeaf childre…
beehave-ci #316: Pull request #376 opened by tangx246
February 28, 2025 20:14 Action required tangx246:godot-4.x
February 28, 2025 20:14 Action required
Add blackboard debugging (#368)
beehave-ci #315: Commit 13b656c pushed by bitbrain
January 21, 2025 07:40 1m 4s godot-4.x
January 21, 2025 07:40 1m 4s
Add blackboard debugging
beehave-ci #314: Pull request #368 synchronize by bitbrain
January 21, 2025 07:39 1m 10s Flynsarmy:bbDebugger
January 21, 2025 07:39 1m 10s
Add var typecasting (#370)
beehave-ci #313: Commit 9259e55 pushed by bitbrain
January 21, 2025 07:38 1m 9s godot-4.x
January 21, 2025 07:38 1m 9s
Ignore gdunit update folder (#369)
beehave-ci #312: Commit e38d1b7 pushed by bitbrain
January 21, 2025 07:37 1m 14s godot-4.x
January 21, 2025 07:37 1m 14s
Add var typecasting
beehave-ci #311: Pull request #370 opened by Flynsarmy
January 19, 2025 12:40 1m 11s Flynsarmy:typecasts
January 19, 2025 12:40 1m 11s
Ignore gdunit update folder
beehave-ci #310: Pull request #369 opened by Flynsarmy
January 19, 2025 12:15 1m 7s Flynsarmy:gdUnitIgnore
January 19, 2025 12:15 1m 7s
Add blackboard debugging
beehave-ci #309: Pull request #368 opened by Flynsarmy
January 19, 2025 12:10 1m 16s Flynsarmy:bbDebugger
January 19, 2025 12:10 1m 16s
Fade debug nodes back to normal state (#366)
beehave-ci #308: Commit f4056d9 pushed by bitbrain
January 18, 2025 14:07 1m 10s godot-4.x
January 18, 2025 14:07 1m 10s
Fade debug nodes back to normal state
beehave-ci #307: Pull request #366 synchronize by bitbrain
January 18, 2025 14:05 1m 8s Flynsarmy:fadeDebugNodes
January 18, 2025 14:05 1m 8s
Use constants where possible (#365)
beehave-ci #306: Commit 464cde4 pushed by bitbrain
January 18, 2025 14:05 1m 14s godot-4.x
January 18, 2025 14:05 1m 14s
Fade debug nodes back to normal state
beehave-ci #305: Pull request #366 opened by Flynsarmy
January 17, 2025 08:18 1m 9s Flynsarmy:fadeDebugNodes
January 17, 2025 08:18 1m 9s
Use constants where possible
beehave-ci #304: Pull request #365 opened by Flynsarmy
January 17, 2025 05:49 1m 18s Flynsarmy:useConstants
January 17, 2025 05:49 1m 18s
🚧 [WIP] reimplement all nodes in C++
beehave-ci #302: Pull request #287 synchronize by bitbrain
November 3, 2024 11:52 1m 5s v3-nodes
November 3, 2024 11:52 1m 5s
V3 nodes composites
beehave-ci #301: Pull request #360 opened by bitbrain
November 3, 2024 11:52 1m 11s v3-nodes-composites
November 3, 2024 11:52 1m 11s
Fix 4.2 Debugger Visuals (#345)
beehave-ci #299: Commit 42984eb pushed by bitbrain
June 26, 2024 19:55 1m 6s godot-4.x
June 26, 2024 19:55 1m 6s