feat(inline-debug): add visual runtime debug node #384
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Description
I found particularily useful to have a debug node easily usable inside a scene on top of the debugger to check objects current action status. This PR addresses this feature.
Usage
Slap the node anywhere in your scene, attach a tree (as exported property), and see the current sequence/action/status at runtime.
Addressed issues
Screenshots
Notes
Please comment on this idea to make it more modular. At this stage, you can add as many PER tree, and it only shows the current sequence / action / status triple. Its movable on the stage as any Godot node.