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T_Aurora_Profiles_Dota_2_GSI_Nodes_Hero_Dota2
Anton Pupkov edited this page Aug 8, 2016
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1 revision
Class representing hero information
System.Object
Aurora.Profiles.Node
Aurora.Profiles.Dota_2.GSI.Nodes.Hero_Dota2
Namespace: Aurora.Profiles.Dota_2.GSI.Nodes
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)
C#
public class Hero_Dota2 : Node
The Hero_Dota2 type exposes the following members.
Name | Description | |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
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Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
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GetHashCode | Serves as the default hash function. (Inherited from Object.) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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_ParsedData | (Inherited from Node.) |
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BuybackCooldown | The buyback cooldown |
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BuybackCost | The buyback cost |
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HasDebuff | A boolean representing whether the hero is debuffed |
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Health | Hero health |
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HealthPercent | Hero health percentage |
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ID | Hero ID |
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IsAlive | A boolean representing whether the hero is alive |
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IsBreak | A boolean representing whether the hero is broken |
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IsDisarmed | A boolean representing whether the hero is disarmed |
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IsHexed | A boolean representing whether the hero is hexed |
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IsMagicImmune | A boolean representing whether the hero is magic immune |
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IsMuted | A boolean representing whether the hero is muteds |
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IsSilenced | A boolean representing whether the hero is silenced |
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IsStunned | A boolean representing whether the hero is stunned |
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Level | Hero level |
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Mana | Hero mana |
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ManaPercent | Hero mana percent |
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MaxHealth | Hero max health |
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MaxMana | Hero max mana |
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Name | Hero name |
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SecondsToRespawn | Amount of seconds until the hero respawns |