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fix(server_openvr): Calculate velocities for skeleton-based controllers #2416
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zmerp
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shinyquagsire23:fix-hand-skeleton-velocity
Sep 20, 2024
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fix(server_openvr): Calculate velocities for skeleton-based controllers #2416
zmerp
merged 4 commits into
alvr-org:master
from
shinyquagsire23:fix-hand-skeleton-velocity
Sep 20, 2024
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zmerp
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Forgot about this
zmerp
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All clear, thanks |
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…rs (#2416) * Calculate velocities for skeleton-based controllers * format * no chrono, no verbs * hopefully last nits
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…rs (#2416) * Calculate velocities for skeleton-based controllers * format * no chrono, no verbs * hopefully last nits
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Calculates the hand skeleton velocity based on the controller's last sent
m_pose
; Adds an additionaltargetTimestampNs
argument to the controller'sonPoseUpdate
, as well as an additional stored timestampm_poseTargetTimestampNs
for that pose to allow calculating the velocity of the controller. This calculation is only performed ifcontrollerMotion
is missing but the skeleton is present.Fixes the waving exercise in Aperture Hand Lab, and probably throwing and other interactions in other titles.