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allow tone frequency of zero #21

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merged 1 commit into from
Dec 8, 2021

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RufusVS
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@RufusVS RufusVS commented Sep 6, 2021

This corresponds to the issue request I placed, then decided I could make a pull request (though I'm new to the process).
This fix allows a frequency of zero specified to the play_tone function.
Issue Request: https://github.com/adafruit/Adafruit_CircuitPython_FunHouse/issues/20

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Looks good to me, does allow passing 0 for frequency tone which gets passed on to simpleio.tone() which accepts it and doesn't play anything that I can hear.

Tested successfully on FunHouse with code like this:

funhouse.peripherals.play_tone(400, 0.35)
time.sleep(0.35)
funhouse.peripherals.play_tone(0, 0.5)
time.sleep(0.5)
funhouse.peripherals.play_tone(467, 0.35)

With this test code you could remove the call to play_tone() and get the same results. But I can see the usefulness of this change in having a list that specifies frequencies and durations and being able to iterate over it and treat all values including 0s the same.

@FoamyGuy FoamyGuy merged commit 264371b into adafruit:main Dec 8, 2021
adafruit-adabot added a commit to adafruit/Adafruit_CircuitPython_Bundle that referenced this pull request Dec 9, 2021
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  > Merge pull request adafruit/Adafruit_CircuitPython_RFM69#41 from jerryneedell/jerryn_ticks
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Updating https://github.com/adafruit/Adafruit_CircuitPython_FunHouse to 2.1.8 from 2.1.7:
  > Merge pull request adafruit/Adafruit_CircuitPython_FunHouse#21 from RufusVS/tone_frequency_0_fix
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