-
Notifications
You must be signed in to change notification settings - Fork 738
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Sitting Modual- getting Blasted to the sky when elvation is above 0 on object #2391
Comments
Thank you for your report. We will look into it. Mainwhile could you please edit your ticket to follow the guidelines? http://ace3mod.com/wiki/user/how-to-report-an-issue.html This will help us adress the issue. Thanks! |
This most likely has nothing to do with the elevation, but with the first pathway lod below the chair being a PhysX GEO-Lod. I think I wrote a long explaination about this a while ago, but it basically is an engine bug / limitation / oversight with the PhysX implementation. The same issues occur with dragging (or would occur, I fixed them for the most part). |
Nope, sitting uses simple setPos (not ASL, because it's relative to the model/chair) and setDir with animation change. Either way as @commy2 said, physx is badly integrated and that's also the reason things generally fly around on the LHD (and boxes tend to explode randomly). |
I've tested this with vanilla buildings, both those already on the map and manually placed, both work fine, this is a PhysX issue, and I don't want to add |
ACE3 Version:3.2.1
Modules:
Description:
Steps to reproduce:
Where did the issue occur?
RPT log file:
|
sorry about that Glowbal first time reporting bug, although after reading jonpas comment i am starting to think this is just a problem with the LHD, https://forums.bistudio.com/topic/176491-atlas-mod-lhd-plus/page-8, and with this i think the creator is looking for help with bug fix's and such. i was really hoping you guys could put your interaction menus on the LHD like for the Lifts and well deck Door and kinda clean it up hopefully the maker j0nes will contact you guys or vice verse both your ace 3 mod and J0nes's LHD are simply stunning and required mods with my arma unit it would be great if you guys could team up to make the LHD more viable. |
It's a problem with how the LHD is built, it's not compatible with PhysX really due to it being about 7 (IIRC) big objects put together, it has all sorts of different issues. As of adding ACE3 interaction to it, that's totally up to the mod maker to add it and it's easiest that way, we're of course happy to help and are writing a framework documentation about it. |
cool thanks so much for the help guys ill just try to work around this, my guys can just take a knee or from a school circle lol, maybe i can beg my model makers in my unit to try to combine all 7 of those objects into one Obscenely Big object might fix the bouncing issue that jets have. but that might be asking a bit much of them as they have only made guns for us so far. but yea if you all make a way to add the interaction menus to it that would be great, i am sure it could be something simple like referencing the addAction's used to operate the lifts and doors of the LHD to show up in the interaction menu when your close enough to it. |
That doesn't work, Arma has a limit of a pathway LOD, that's the entire reason why it's separated into multiple pieces. |
then maybe make a 8th peace going over the flight deck? or is that a no go as well? |
The issue is with the length, so that's a definitive no-go. :) |
It wouldn't. Only BI can fix PhysX. |
going back to the adding ACE 3 interactions on the Atlas LHD got a link here and trying to get help with scripting here http://www.armaholic.com/forums.php?m=posts&q=32674 i am thinking using the ACE interactions would fix the problem of the elevators and gate not working on a dedicated server, well they do but only once. |
soooo found a bug with the siting module if a chair has a elevation any higher than 0 when you go to sit in the chair it will throw you up into the air and you will watch helplessly as you fall to the ground.
I am placing chairs at elevation 17 on a LHD to build a briefing room. the chair is a simple camping chair Land_CampingChair_V1_F it only happens when the chair is set higher than 0 so maybe its something with the getpos on the script used
The text was updated successfully, but these errors were encountered: