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Explicit error callback if Importer could not be found by name.
🏁 Windows Builds #7018: Commit bac2575 pushed by fire
June 19, 2024 15:21 2h 5m 14s archive/importer_4_crash_fix
June 19, 2024 15:21 2h 5m 14s
backport improvement skeleton
🏁 Windows Builds #7017: Commit 20fc7a4 pushed by fire
June 19, 2024 15:21 2h 4m 54s archive/improve_skeleton_for_vrm_3.2
June 19, 2024 15:21 2h 4m 54s
Add check to TextureLayered set_flags method to not set the flags on …
🏁 Windows Builds #7016: Commit 0f2b944 pushed by fire
June 19, 2024 15:21 2h 4m 39s archive/texture_array_patch
June 19, 2024 15:21 2h 4m 39s
Add size check when getting cached textures
🏁 Windows Builds #7015: Commit d9d5412 pushed by fire
June 19, 2024 15:21 2h 4m 7s archive/texture_storage
June 19, 2024 15:21 2h 4m 7s
Clear existing lightmap data when assigning new data
🏁 Windows Builds #7014: Commit fb8623d pushed by fire
June 19, 2024 15:20 2h 3m 49s archive/clear_baked_data
June 19, 2024 15:20 2h 3m 49s
Fix to allow TextureArrays to be serialised.
🏁 Windows Builds #7013: Commit 2ba3561 pushed by fire
June 19, 2024 15:15 2h 8m 2s archive/texture_array_serialisation_fix
June 19, 2024 15:15 2h 8m 2s
Add an offset and length parameter to MultiplayerAPI's send_bytes met…
🏁 Windows Builds #7011: Commit e9cdf0e pushed by fire
June 19, 2024 15:15 2h 7m 20s archive/pool_range_ops
June 19, 2024 15:15 2h 7m 20s
Fix crash duplicating local-to-scene resources
🏁 Windows Builds #7010: Commit 4e3d62f pushed by fire
June 19, 2024 15:14 2h 6m 18s archive/fix_dupe_crash_32
June 19, 2024 15:14 2h 6m 18s
Merge remote-tracking branch 'remotes/GiantBlargg/fix_transparency_so…
🏁 Windows Builds #7009: Commit e51c5f4 pushed by fire
June 19, 2024 15:14 2h 6m 43s archive/rid-transparency
June 19, 2024 15:14 2h 6m 43s
GLSL precision and errors.
🏁 Windows Builds #7008: Commit b140fdf pushed by fire
June 19, 2024 15:13 2h 4m 44s archive/glsl_precision_angle_fix
June 19, 2024 15:13 2h 4m 44s
GLSL precision and errors.
🏁 Windows Builds #7007: Commit 6d841ce pushed by fire
June 19, 2024 15:13 2h 3m 26s archive/glsl_precision_errors
June 19, 2024 15:13 2h 3m 26s
GLSL precision and errors.
🏁 Windows Builds #7006: Commit 8fa723e pushed by fire
June 19, 2024 15:13 2h 3m 20s archive/groups-angle
June 19, 2024 15:13 2h 3m 20s
Make GLTF Scene Importer populate node metadata with GLTF extras
🏁 Windows Builds #7004: Commit bd90e7f pushed by fire
June 19, 2024 15:12 2h 0m 4s archive/gltf-meta-3-2
June 19, 2024 15:12 2h 0m 4s
Fix regression in FBX import caused by Skeleton3D
🏁 Windows Builds #7003: Commit 0345324 pushed by fire
June 19, 2024 15:07 2h 4m 21s archive/skeleton_bugfix_fbx_import
June 19, 2024 15:07 2h 4m 21s
Allow renaming bones and blendshapes
🏁 Windows Builds #7002: Commit 491dd72 pushed by fire
June 19, 2024 15:07 2h 3m 29s archive/rename_bones_blendshapes_3.2
June 19, 2024 15:07 2h 3m 29s
Change new gizmo default opacity
🏁 Windows Builds #7001: Commit 79854b5 pushed by fire
June 19, 2024 15:07 2h 0m 50s archive/gizmo_improvements
June 19, 2024 15:07 2h 0m 50s
Merge remote-tracking branch 'remotes/SaracenOne/skeleton_ik_fix' int…
🏁 Windows Builds #7000: Commit 8d5684f pushed by fire
June 19, 2024 15:06 1h 58m 8s archive/backup-groups
June 19, 2024 15:06 1h 58m 8s
🏁 Windows Builds
🏁 Windows Builds #6998: Commit 693edf5 pushed by fire
April 26, 2024 12:38 9m 35s vsk-import-pipeline-4.3
April 26, 2024 12:38 9m 35s
Add TransformInterpolate3D.
🏁 Windows Builds #6997: Commit 180175e pushed by fire
February 25, 2024 16:16 46m 14s group-4.x-interpolate
February 25, 2024 16:16 46m 14s
Add exrwav export to Godot Engine for movie making.
🏁 Windows Builds #6996: Commit b7af17b pushed by fire
December 28, 2023 18:51 53m 5s vsk-exrwav-movie-4.3
December 28, 2023 18:51 53m 5s