Allow renaming bones and blendshapes #7002
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name: 🏁 Windows Builds | |
on: [push, pull_request] | |
# Global Cache Settings | |
# SCONS_CACHE for windows must be set in the build environment | |
env: | |
GODOT_BASE_BRANCH: 3.2 | |
SCONS_CACHE_MSVC_CONFIG: true | |
SCONS_CACHE_LIMIT: 4096 | |
jobs: | |
windows-editor: | |
# Windows 10 with latest image | |
runs-on: "windows-latest" | |
# Windows Editor - checkout with the plugin | |
name: Editor (target=release_debug, tools=yes) | |
steps: | |
- uses: actions/checkout@v2 | |
# Upload cache on completion and check it out now | |
# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache. | |
- name: Load .scons_cache directory | |
id: windows-editor-cache | |
uses: RevoluPowered/cache@v2.1 | |
with: | |
path: /.scons_cache/ | |
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
restore-keys: | | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}} | |
# Use python 3.x release (works cross platform; best to keep self contained in it's own step) | |
- name: Set up Python 3.x | |
uses: actions/setup-python@v2 | |
with: | |
# Semantic version range syntax or exact version of a Python version | |
python-version: '3.x' | |
# Optional - x64 or x86 architecture, defaults to x64 | |
architecture: 'x64' | |
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build. | |
- name: Configuring Python packages | |
run: | | |
python -c "import sys; print(sys.version)" | |
python -m pip install scons pywin32 | |
python --version | |
scons --version | |
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags | |
- name: Compilation | |
env: | |
SCONS_CACHE: /.scons_cache/ | |
run: | | |
scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=yes target=release_debug | |
# Build Product Upload (tested and working) | |
# sorry this is disabled until github can give us some more space as we would hit our limit very quickly | |
# tested this code and it works fine so just enable it to get them back | |
# - name: publishing godot windows-editor | |
# uses: actions/upload-artifact@v1 | |
# with: | |
# name: windows-editor (x64) | |
# path: bin/godot.windows.opt.tools.64.exe | |
windows-template: | |
runs-on: "windows-latest" | |
name: Template (target=release, tools=no) | |
steps: | |
- uses: actions/checkout@v2 | |
# Upload cache on completion and check it out now | |
# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache. | |
- name: Load .scons_cache directory | |
id: windows-template-cache | |
uses: RevoluPowered/cache@v2.1 | |
with: | |
path: /.scons_cache/ | |
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
restore-keys: | | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}} | |
# Use python 3.x release (works cross platform) | |
- name: Set up Python 3.x | |
uses: actions/setup-python@v2 | |
with: | |
# Semantic version range syntax or exact version of a Python version | |
python-version: '3.x' | |
# Optional - x64 or x86 architecture, defaults to x64 | |
architecture: 'x64' | |
# You can test your matrix by printing the current Python version | |
- name: Configuring Python packages | |
run: | | |
python -c "import sys; print(sys.version)" | |
python -m pip install scons pywin32 | |
python --version | |
scons --version | |
- name: Compilation | |
env: | |
SCONS_CACHE: /.scons_cache/ | |
run: | | |
scons -j2 verbose=yes warnings=all werror=yes platform=windows target=release tools=no | |
# Build Product Upload (tested and working) | |
# sorry this is disabled until github can give us some more space as we would hit our limit very quickly | |
# tested this code and it works fine so just enable it to get them back | |
# - name: publishing godot windows-template | |
# uses: actions/upload-artifact@v1 | |
# with: | |
# name: windows-template (x64) | |
# path: bin/godot.windows.opt.64.exe |