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Adds a minimum thinking time of 10ms, lowers move overhead to 30ms from 50, switches to using elapsed time rather than fixed points in time to check for timeout, and changes the OutOfTime logic to not check for timeout at 0 nodes as aborting a search at that point is nonsensical.
ELO | 5.44 +- 4.25 (95%)
SPRT | 10.0+0.1s Threads=1 Hash=32MB
LLR | 3.00 (-2.94, 2.94) [0.00, 5.00]
Games | N: 15765 W: 4969 L: 4722 D: 6074
http://chess.grantnet.us/viewTest/4359/
ELO | 6.61 +- 5.74 (95%)
SPRT | 60.0+0.6s Threads=1 Hash=128MB
LLR | 2.96 (-2.94, 2.94) [-2.50, 2.50]
Games | N: 7304 W: 1970 L: 1831 D: 3503
http://chess.grantnet.us/viewTest/4362/