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Adds a minimum thinking time of 10ms, lowers move overhead to 30ms from 50, switches to using elapsed time rather than fixed points in time to check for timeout, and changes the OutOfTime logic to not check for timeout at 0 nodes as aborting a search at that point is nonsensical. ELO | 5.44 +- 4.25 (95%) SPRT | 10.0+0.1s Threads=1 Hash=32MB LLR | 3.00 (-2.94, 2.94) [0.00, 5.00] Games | N: 15765 W: 4969 L: 4722 D: 6074 http://chess.grantnet.us/viewTest/4359/ ELO | 6.61 +- 5.74 (95%) SPRT | 60.0+0.6s Threads=1 Hash=128MB LLR | 2.96 (-2.94, 2.94) [-2.50, 2.50] Games | N: 7304 W: 1970 L: 1831 D: 3503 http://chess.grantnet.us/viewTest/4362/
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#pragma once | ||
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int Now(); | ||
int Now(); | ||
int TimeSince(const int time); |
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