Fix broken rendering of tilemaps with padding in atlas mode #363
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Fixes #352
var columns
was mistakenly adding rather than subtracting one side of the spacing, potentially causing the wrong tiles to be displayed. This bug was not visible in the spacing example. However, this would have produced the wrong result when spacing was greater than or equal to tile size.sprite_sheet_x
andsprite_sheet_y
were not accounting for the what bevy calls the "offset" -- the spacing in the left gutter of the texture.Before:
cargo run --example spacing --features=atlas
After
cargo run --example spacing --features=atlas
Note: the spacing example is intentionally displaying an incorrectly configured tilemap in blue.