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I'm not sure if it's related, but I ran into a bug with using array textures vs atlas textures when the tilesheet has spacing between tiles but not around the outer edges of the sheet. When using array, a 16x16 grid size with 16x16px tiles would obscure parts of the tiles. When using the atlas feature, the tiles render as expected with no gaps or overlaps.
Edit: Added reference images. The screenshot shows the issue I was seeing before switching to the atlas feature.
Version tested
MacOS (M1)
main branch
Problem
However, it seems that when using the atlas texture renderer, both tilemaps look very broken, but in different ways.
cargo run --example spacing --features=atlas
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