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Releases: Sor3nt/manhunt-toolkit

2024 release, maybe the last one

05 Apr 17:43
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2024-04-05: v0.9.9 Release:

  • Add new param „-ignore-order“
  • Add new param „-memdump“ (only for TXD)
  • Add VAS Audio support
  • Add PSP MLS build support
  • Add PSP/PS2 TXT build support
  • Add AFS audio names
  • Add MH1 PS2 TXD support
  • Add GENH Support
  • Some AFS Audio fixes
  • Fixed rebuild FSB3 issues
  • Fixed AIX for PS2 a02
  • Fixed WII GXT issues
  • Fixed some alpha channel issues(PC, WII)
  • Fixed small ps2 textures issues
  • Fixed a lot of GRF issues
  • Fixed Windows user related issues

Manhunt 1 Inst Hotfix

16 May 09:04
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I revert the Manhunt 1 INST Parameter mapping, it looked at the first point final but raise now some issues.

Audio Release and more

17 Apr 09:40
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2020-04-17: v0.9.5 Release:

  • Add Audio Support (fsb, afs) for PC, WII and PS2
  • Add FSB3 Audioname resolver Thanks @MAJEST1C_R3!
  • Add FSB4 Folder structure resolver
  • Add ADPCM to PCM Converter
  • Add generic TAG and DIR support
  • Add INST Parameter names Thanks @MAJEST1C_R3!
  • Add GRF Support
  • Add TOC Autoupdater
  • Change INST XYZ Handling
  • Small fixes for IFP, GLG and MLS Handler

New Levelscript Compiler + New Codebase

26 Jan 15:23
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2020-01-26: v0.9.0 Release:

  • Remove Symfony as Codebase
  • New MLS Compiler, support now near any level (MH1 & MH2)
  • Add Wii Texture Support
  • Rotation fix for Animation reader (BIN)
  • many fixes ....

Huge fixes + New commands

01 Oct 06:21
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Changelog

  • Fix Wii and Ps2 Animation reader (IFP)
  • Extend INST parameter mapping
  • MLS fixes for MH1 and MH2 + MH1 Der2 support.
  • Translation fixes fpr psp and ps2 (GXT)
  • Texture support added for PC, PSP and PS2 (Unpack only)
  • New command to generate code highlighter (phpstorm) (mht generate:syntax)
  • Add feature to allow porting MH1 animation to MH2 (experimental)
  • Collision handler fixes
  • Add command to generate global files (mht generate:global)
  • Add command to find unused Models (mht find:unused)
  • New GLG/INI Handler

and many little fixes

Manhunt 1 MLS Support + more

05 May 12:15
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  • Extend MLS Compiler Supports now MH1 Born Again
  • Autoset memory_limit to -1
  • Add MDL Alpha Support. (MH2 PC)
  • Add Command for mass extraction of MH files.
  • Add Command to analyse animation data (Generate a comparison csv)
  • Add Command to generate a animation file based on the previous table
  • Fix some animation file packing errors.
  • Fix game/platform detection for animation files
  • Remove some old commands
  • Change INST Output to single files
  • Add new GLG handler (alpha, only unpack)

MLS Compiler and more

27 Jan 18:36
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  • Fix MLS Compiler (MH2 A01 100% Support)
  • Add GXT Support. (MH1 PC/PS2 and MH2 PC/PS2/PSP/WII)
  • Replace "mass-extract:*" command with "mass:extraction" for all supported files.
  • Add Manhunt.pak support.
  • Some fixes.

New Year Update

30 Dec 08:59
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  • Add execution animation (strmanim) Support. (MH2 PC/PS2/PSP/Wii)
  • Add DFF Support. (MH1 PC/PS2)
  • Add TEX Support. (MH2 PC) (Export only!)
  • Add command "mass-extract:tex".
  • Add command "mass-extract:dff".
  • Add command "generate:events".
  • Fix INST Support. (Supports now MH1/MH2 PC/PS2/PSP/Wii)
  • Extend/Recode MLS handler, more scripts (SRCE) supported.
  • Extend Unit testing.
  • Reimplement byte reader, huge performance boost.
  • Many recodes, cleanup and small fixes.

Big Update - MLS & IFP Support

26 Aug 11:27
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  • Add MLS Support
  • Add IFP Support
  • Add Manhunt Script Examples
  • Fix INST Position format (mh2) (thx ermaccer for the ASI position viewer )
  • Add vendor (for easy installation...)
  • And much much more

Initial Release v0.0.3

11 Jun 11:51
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Pre-release
fix MH1 INST packer / unpacker