Releases: Sor3nt/manhunt-toolkit
Releases · Sor3nt/manhunt-toolkit
2024 release, maybe the last one
2024-04-05: v0.9.9 Release:
- Add new param „-ignore-order“
- Add new param „-memdump“ (only for TXD)
- Add VAS Audio support
- Add PSP MLS build support
- Add PSP/PS2 TXT build support
- Add AFS audio names
- Add MH1 PS2 TXD support
- Add GENH Support
- Some AFS Audio fixes
- Fixed rebuild FSB3 issues
- Fixed AIX for PS2 a02
- Fixed WII GXT issues
- Fixed some alpha channel issues(PC, WII)
- Fixed small ps2 textures issues
- Fixed a lot of GRF issues
- Fixed Windows user related issues
Manhunt 1 Inst Hotfix
I revert the Manhunt 1 INST Parameter mapping, it looked at the first point final but raise now some issues.
Audio Release and more
2020-04-17: v0.9.5 Release:
- Add Audio Support (fsb, afs) for PC, WII and PS2
- Add FSB3 Audioname resolver Thanks @MAJEST1C_R3!
- Add FSB4 Folder structure resolver
- Add ADPCM to PCM Converter
- Add generic TAG and DIR support
- Add INST Parameter names Thanks @MAJEST1C_R3!
- Add GRF Support
- Add TOC Autoupdater
- Change INST XYZ Handling
- Small fixes for IFP, GLG and MLS Handler
New Levelscript Compiler + New Codebase
2020-01-26: v0.9.0 Release:
- Remove Symfony as Codebase
- New MLS Compiler, support now near any level (MH1 & MH2)
- Add Wii Texture Support
- Rotation fix for Animation reader (BIN)
- many fixes ....
Huge fixes + New commands
Changelog
- Fix Wii and Ps2 Animation reader (IFP)
- Extend INST parameter mapping
- MLS fixes for MH1 and MH2 + MH1 Der2 support.
- Translation fixes fpr psp and ps2 (GXT)
- Texture support added for PC, PSP and PS2 (Unpack only)
- New command to generate code highlighter (phpstorm) (mht generate:syntax)
- Add feature to allow porting MH1 animation to MH2 (experimental)
- Collision handler fixes
- Add command to generate global files (mht generate:global)
- Add command to find unused Models (mht find:unused)
- New GLG/INI Handler
and many little fixes
Manhunt 1 MLS Support + more
- Extend MLS Compiler Supports now MH1 Born Again
- Autoset memory_limit to -1
- Add MDL Alpha Support. (MH2 PC)
- Add Command for mass extraction of MH files.
- Add Command to analyse animation data (Generate a comparison csv)
- Add Command to generate a animation file based on the previous table
- Fix some animation file packing errors.
- Fix game/platform detection for animation files
- Remove some old commands
- Change INST Output to single files
- Add new GLG handler (alpha, only unpack)
MLS Compiler and more
- Fix MLS Compiler (MH2 A01 100% Support)
- Add GXT Support. (MH1 PC/PS2 and MH2 PC/PS2/PSP/WII)
- Replace "mass-extract:*" command with "mass:extraction" for all supported files.
- Add Manhunt.pak support.
- Some fixes.
New Year Update
- Add execution animation (strmanim) Support. (MH2 PC/PS2/PSP/Wii)
- Add DFF Support. (MH1 PC/PS2)
- Add TEX Support. (MH2 PC) (Export only!)
- Add command "mass-extract:tex".
- Add command "mass-extract:dff".
- Add command "generate:events".
- Fix INST Support. (Supports now MH1/MH2 PC/PS2/PSP/Wii)
- Extend/Recode MLS handler, more scripts (SRCE) supported.
- Extend Unit testing.
- Reimplement byte reader, huge performance boost.
- Many recodes, cleanup and small fixes.
Big Update - MLS & IFP Support
- Add MLS Support
- Add IFP Support
- Add Manhunt Script Examples
- Fix INST Position format (mh2) (thx ermaccer for the ASI position viewer )
- Add vendor (for easy installation...)
- And much much more
Initial Release v0.0.3
fix MH1 INST packer / unpacker