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Change the damage effect calling EntityDamageEvent twice #3719

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merged 7 commits into from
Mar 21, 2021

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TheLimeGlass
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@TheLimeGlass TheLimeGlass commented Jan 30, 2021

Description

Fix the damage effect calling EntityDamageEvent twice by adding an option to disable the damage checking. Mainly for developers that don't want the event to be called twice. Also cleaned up the coding and fixed a potential null pointer exception.

Related Issues: #3715

@TheLimeGlass TheLimeGlass changed the title Fix the damage effect calling EntityDamageEvent twice Change the damage effect calling EntityDamageEvent twice Feb 5, 2021
@Whimsyturtle Whimsyturtle merged commit 925fc62 into SkriptLang:master Mar 21, 2021
@TPGamesNL TPGamesNL mentioned this pull request May 14, 2021
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5 participants