-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
3.5 #1
3.5 #1
Conversation
Add changelog for Godot 3.5
What a ride! Developing 3.5 in parallel with the rapidly growing 4.0 alpha has proved challenging, but here we are with a great feature update for the 3.x branch. 4.0 is getting close to beta, and now most contributors have switched their focus towards that major update, and rightly so. Still, the work that went into 3.5 is amazing and makes it a very strong and stable solution for your games *today* -- while 4.0 takes the time it needs to stabilize and mature. A big thankyou to all contributors who worked on this release!
(cherry picked from commit eb176b1)
Fixes TileMap error msg spam when bake_navigation=true but the optional and depr navigation node is not set. (cherry picked from commit 30d4555)
(cherry picked from commit bd19c9a)
…rgument (cherry picked from commit 39233c2)
References in reStructuredText cannot be located within bold/italic text. This caused the online class reference to have the `:ref:` text written as-is. (cherry picked from commit 9709205)
(cherry picked from commit 25ce459)
It used to return the write index instead of the written bytes (i.e. index + 1) when reading until last block. (cherry picked from commit e8f7b79)
(cherry picked from commit 8c32413)
(cherry picked from commit 34c3966)
(cherry picked from commit ba58491)
If the user does not set the albedo color to pure white, then the multiplication with a value different from 1 will produce modulated colors. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> (cherry picked from commit 1f6709d)
(cherry picked from commit 83d478f)
This shortcut got in the way when using the Maya navigation scheme, and also when using the slow freelook modifier (regardless of navigation scheme). (cherry picked from commit 53f4ff2)
(cherry picked from commit 8ae246f)
Adds special logic for handling skeleton bounding rect updates. Previously these were never being updated because the canvas item is never set to "rect_dirty". (cherry picked from commit 18bb668)
(cherry picked from commit 842c3a6)
(cherry picked from commit 373e3df)
(cherry picked from commit ea6ed96)
(cherry picked from commit edb1408)
(cherry picked from commit 1be078e)
Updates various actions to latest versions: actions/cache@v3 actions/checkout@v3 actions/upload-artifact@v3 actions/setup-dotnet@v2 actions/setup-java@v3 actions/setup-python@v4 mymindstorm/setup-emsdk@v11 (cherry picked from commit abaa76f)
(cherry picked from commit dc5226e)
…f address" (cherry picked from commit c404cc0)
(cherry picked from commit 4475a93)
This also harmonizes the server code to be consistent with Linux desktop (with warnings printed for relative XDG paths). Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> (cherry picked from commit 06c266f)
…type hints (cherry picked from commit 7afbd59)
And cleanup disable_warnings too to avoid setting `/w` / `-w` multiple times. (cherry picked from commit 9505f5f)
(cherry picked from commit 0fe0505)
Library code and public headers are now properly separated, we can fix include paths to remove the redundant subfolder. (cherry picked from commit 432ac52)
(cherry picked from commit f592f6b)
(cherry picked from commit 151233b)
(cherry picked from commit d80a2a8)
(cherry picked from commit d4d5df2)
Synced with mdqinc/SDL_GameControllerDB@adf7ec1 (cherry picked from commit 5f35b1d)
Co-authored-by: sriramun <sriramun2@gmail.com> (cherry picked from commit 08e804b)
(cherry picked from commit 6812e66)
Cherry-picks for the 3.5 branch (future 3.5.2) - 3rd batch
(cherry picked from commit 55deecb)
(cherry picked from commit 8d0fa19)
Pretty ping. This is still generating back references in all commits cherry-picked to our |
New contributors added to AUTHORS: adamscott, alfredbaudisch, DarkKilauea, DeeJayLSP, dzil123, jasonwinterpixel, jtnicholl, nikitalita, Riteo, rune-scape, TechnoPorg Thanks to all contributors and donors for making Godot possible! (cherry picked from commit 85ca32b)
Sorry was not aware of this back referencing. hopefully closing the PR fixes the issue. |
update our fork to version 3.5
mainly because of shader caching