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SpotLight light not working on Android when its Shadow is enabled #25526
Comments
check this #24710 |
As per the above it seems to be expected, can you confirm that you get similar results on Android and desktop if you change the Vertex Shading option? |
#54343 was able to reproduce this even with vertex shading not forced on mobile. @norrath-hero Can you reproduce this if you increase the SpotLight's shadow bias to a higher value like |
Just tried these by "Deploy with Remote Debug" :
|
Fixed by #69826. |
Fixes godotengine#69759 Fixes godotengine#54343 Fixes godotengine#25526
Godot version:
3.1 beta 3
OS/device including version:
Android/Xiaomi 4A/Adreno 308
Issue description:
Image from Editor info:
In the back: OmniLights
In the front: SpotLights
In the left: Shadow=on
In the right: Shadow=off
As you can see, in the Editor (runned by F5), in the left SpotLight there is light and shadow, but in the Android export, there is not light or shadow.
Steps to reproduce:
Minimal reproduction project:
Zipped.zip
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